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path: root/src/overlays/actors/ovl_En_Ani
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2025-06-28Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...Dragorn421
2025-06-24Cleanup extracted colliders 1 (#2641)Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-02-13Reduce overlay dependencies on global.h (6) (#2468)mzxrules
2025-02-12Reduce overlay dependencies on global.h (5) (#2466)mzxrules
2024-12-13Document Culling (#2318)fig02
2024-09-16Colliders: elemType -> elemMaterial (#2189)Dragorn421
2024-09-13change flag name (#2194)fig02
2024-09-11Colliders: colType -> colMaterial (#2186)Dragorn421
2024-09-07Document Attention/Lock-on Related Actor Flags (#2161)fig02
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2024-03-04Colliders: change "touch, bump" to AT and AC (elems) (#1637)Dragorn421
2024-01-08Introduce Face Reaction Enum (#1586)engineer124
2023-11-22Misc Cleanup (#1585)engineer124
2023-11-19Document Actor "OfferTalk" (#1567)engineer124
2023-10-30Remove `(ActorFunc)` casts in initvars (#1571)Dragorn421
2023-08-15Document z_lib Sfx Functions (#1470)engineer124
2022-12-30Name movement related functions in z_actor (#1476)fig02
2022-12-24z_demo documentation (#1327)fig02
2022-12-12`z_actor` documentation pass (#1445)Anghelo Carvajal
2022-10-24Remove `const` from `ActorInit` initvars declarations (#1417)Dragorn421
2022-08-30Fix misc 16 (#1371)Dragorn421
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-06-03Doc Actor Rotation Functions (last 4 funcs in actor.c) (#1249)Derek Hensley
2022-05-21PlayState Rename (#1231)fig02
2022-04-29Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev...Dragorn421
2022-02-20Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1127)Dragorn421
2022-02-06New relocation-generating program (#1016)EllipticEllipsis
2021-12-05Use defines for actor flags (#873)Dragorn421
2021-12-04Remove THIS macro (#1047)fig02
2021-11-22z_message_PAL, message_data_static and surrounding doc (#996)Tharo
2021-10-02Fix/cleanup/rephrase miscellaneous stuff (#983)Dragorn421
2021-09-15Fix all headers to comply with C standard (#957)louist103
2021-09-01Remove InitVars declarations from actor headers (#939)Roman971
2021-08-22Big cleanup (#775)louist103
2021-08-15Global Context And General Cleanup (#863)Zelllll
2021-08-05Decompiled A LOT of objects (#815)Lucas Shaw
2021-03-31OnePointDemo OK (#719)petrie911
2021-02-12gameplay_dangeon_keep (#665)fig02
2021-02-02Fix most actor compiler warnings (#656)EllipticEllipsis
2021-01-18Actor Struct Changes (and a few related things) (#617)fig02
2021-01-17Document Collision_Check (#468)petrie911
2021-01-09Some cleanup and docs for z_skelanime (#601)petrie911
2020-12-31En_Tite OK (#555)AdamKiddle
2020-12-29Docs for the Anime part of SkelAnime (#517)petrie911
2020-12-26Consistent naming for Math_ functions (#542)petrie911
2020-12-01SkelAnime "Skeleton" Documentation Pass (#497)petrie911
2020-11-23En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493)petrie911