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Decompilation of The Legend of Zelda: Ocarina of Time
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ovl_En_Ani
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Author
2025-06-28
Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...
Dragorn421
2025-06-24
Cleanup extracted colliders 1 (#2641)
Dragorn421
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-02-13
Reduce overlay dependencies on global.h (6) (#2468)
mzxrules
2025-02-12
Reduce overlay dependencies on global.h (5) (#2466)
mzxrules
2024-12-13
Document Culling (#2318)
fig02
2024-09-16
Colliders: elemType -> elemMaterial (#2189)
Dragorn421
2024-09-13
change flag name (#2194)
fig02
2024-09-11
Colliders: colType -> colMaterial (#2186)
Dragorn421
2024-09-07
Document Attention/Lock-on Related Actor Flags (#2161)
fig02
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2024-03-04
Colliders: change "touch, bump" to AT and AC (elems) (#1637)
Dragorn421
2024-01-08
Introduce Face Reaction Enum (#1586)
engineer124
2023-11-22
Misc Cleanup (#1585)
engineer124
2023-11-19
Document Actor "OfferTalk" (#1567)
engineer124
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2023-08-15
Document z_lib Sfx Functions (#1470)
engineer124
2022-12-30
Name movement related functions in z_actor (#1476)
fig02
2022-12-24
z_demo documentation (#1327)
fig02
2022-12-12
`z_actor` documentation pass (#1445)
Anghelo Carvajal
2022-10-24
Remove `const` from `ActorInit` initvars declarations (#1417)
Dragorn421
2022-08-30
Fix misc 16 (#1371)
Dragorn421
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-06-03
Doc Actor Rotation Functions (last 4 funcs in actor.c) (#1249)
Derek Hensley
2022-05-21
PlayState Rename (#1231)
fig02
2022-04-29
Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev...
Dragorn421
2022-02-20
Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1127)
Dragorn421
2022-02-06
New relocation-generating program (#1016)
EllipticEllipsis
2021-12-05
Use defines for actor flags (#873)
Dragorn421
2021-12-04
Remove THIS macro (#1047)
fig02
2021-11-22
z_message_PAL, message_data_static and surrounding doc (#996)
Tharo
2021-10-02
Fix/cleanup/rephrase miscellaneous stuff (#983)
Dragorn421
2021-09-15
Fix all headers to comply with C standard (#957)
louist103
2021-09-01
Remove InitVars declarations from actor headers (#939)
Roman971
2021-08-22
Big cleanup (#775)
louist103
2021-08-15
Global Context And General Cleanup (#863)
Zelllll
2021-08-05
Decompiled A LOT of objects (#815)
Lucas Shaw
2021-03-31
OnePointDemo OK (#719)
petrie911
2021-02-12
gameplay_dangeon_keep (#665)
fig02
2021-02-02
Fix most actor compiler warnings (#656)
EllipticEllipsis
2021-01-18
Actor Struct Changes (and a few related things) (#617)
fig02
2021-01-17
Document Collision_Check (#468)
petrie911
2021-01-09
Some cleanup and docs for z_skelanime (#601)
petrie911
2020-12-31
En_Tite OK (#555)
AdamKiddle
2020-12-29
Docs for the Anime part of SkelAnime (#517)
petrie911
2020-12-26
Consistent naming for Math_ functions (#542)
petrie911
2020-12-01
SkelAnime "Skeleton" Documentation Pass (#497)
petrie911
2020-11-23
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493)
petrie911
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