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path: root/src/overlays/actors/ovl_En_Bubble
AgeCommit message (Expand)Author
2026-04-24`Item_DropCollectibleRandom`: params macro and drop tables enum (#2707)Dragorn421
2025-06-28Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...Dragorn421
2025-06-25Cleanup extracted colliders 2: `ARRAY_COUNT` (#2643)Dragorn421
2025-06-24Cleanup extracted colliders 1 (#2641)Dragorn421
2025-06-22Name `HIT_BACKLASH_` and `HIT_SPECIAL_EFFECT_` values (#2639)Dragorn421
2025-06-20Rename AT `effect` to `hitSpecialEffect` (#2637)Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-02-12Cleanup colliders struct members 2 (#2465)Dragorn421
2025-02-05Reduce overlay dependencies on global.h (3) (#2449)mzxrules
2024-09-23Document Player Knockback related functions (#1601)mzxrules
2024-09-16Colliders: elemType -> elemMaterial (#2189)Dragorn421
2024-09-11Colliders: colType -> colMaterial (#2186)Dragorn421
2024-09-11Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...Dragorn421
2024-09-07Document Attention/Lock-on Related Actor Flags (#2161)fig02
2024-08-12Match a bunch of overlay draw functions (#2034)cadmic
2024-08-10Add "do {} while (0);" to CLOSE_DISPS (#2025)cadmic
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2024-03-04Colliders: change "touch, bump" to AT and AC (elems) (#1637)Dragorn421
2024-02-24Match En actors A-C, and a few more (#1890)cadmic
2024-01-11Cleanup `z_collision_check` 1 (#1427)Dragorn421
2024-01-09Create debug macros for common functions (#1597)cadmic
2024-01-05Fixed minor style inconsistencies for CollisionCheckInfoInit (#1603)Phil
2023-10-30Remove `(ActorFunc)` casts in initvars (#1571)Dragorn421
2022-12-30Name movement related functions in z_actor (#1476)fig02
2022-12-18Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)engineer124
2022-10-24Remove `const` from `ActorInit` initvars declarations (#1417)Dragorn421
2022-07-30Rename "Sound" to "Sfx" (#1292)engineer124
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-06-03Use `DMG_` defines in code (#1245)Dragorn421
2022-05-21PlayState Rename (#1231)fig02
2022-04-18document most navi enemies as enum type (#1110)playerskel
2022-04-03Fix misc 9 (#1183)Dragorn421
2022-03-20Angle cleanup - `DEG_TO_RAD` (#1157)Dragorn421
2022-03-08Name variables holding poly normals and variables used in `COLPOLY_GET_NORMAL...Dragorn421
2022-02-20Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1127)Dragorn421
2022-02-18Defines for `Actor#bgCheckFlags` (#1126)Dragorn421
2022-02-06New relocation-generating program (#1016)EllipticEllipsis
2022-01-10Document code_8006BA00 (Audio Sound Sources) (#997)engineer124
2022-01-11Document undocumented matrix functions (#955)Dragorn421
2021-12-05Use defines for actor flags (#873)Dragorn421
2021-12-04Remove THIS macro (#1047)fig02
2021-11-30Name the coordinate transformation matrices (#1042)engineer124
2021-09-15Fix all headers to comply with C standard (#957)louist103
2021-08-05Decompiled A LOT of objects (#815)Lucas Shaw
2021-03-31OnePointDemo OK (#719)petrie911
2021-01-18Actor Struct Changes (and a few related things) (#617)fig02
2021-01-17Document Collision_Check (#468)petrie911
2021-01-08z_bgcheck.c, 800430A0.c, 80043480.c (#256)mzxrules
2021-01-01Shabom OK (#571)gamestabled