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Decompilation of The Legend of Zelda: Ocarina of Time
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ovl_En_Bx
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Author
2025-06-28
Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...
Dragorn421
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-02-12
Reduce overlay dependencies on global.h (5) (#2466)
mzxrules
2024-12-13
Document Culling (#2318)
fig02
2024-09-23
Document Player Knockback related functions (#1601)
mzxrules
2024-09-16
Colliders: elemType -> elemMaterial (#2189)
Dragorn421
2024-09-11
Colliders: colType -> colMaterial (#2186)
Dragorn421
2024-09-11
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...
Dragorn421
2024-09-07
Target -> Attention (System Rename) (#2149)
fig02
2024-08-14
Generic actor params getters (#1359)
Tharo
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2024-03-04
Colliders: change "touch, bump" to AT and AC (elems) (#1637)
Dragorn421
2024-02-24
Match En actors A-C, and a few more (#1890)
cadmic
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-11-22
Misc Cleanup (#1585)
engineer124
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2022-12-18
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)
engineer124
2022-10-24
Remove `const` from `ActorInit` initvars declarations (#1417)
Dragorn421
2022-07-30
Fix various small gfx issues (#1313)
Tharo
2022-07-30
Rename "Sound" to "Sfx" (#1292)
engineer124
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-05-21
PlayState Rename (#1231)
fig02
2022-02-06
New relocation-generating program (#1016)
EllipticEllipsis
2021-12-07
Replace more constants with proper asset symbols (#1071)
Dragorn421
2021-12-05
Use defines for actor flags (#873)
Dragorn421
2021-12-04
Remove THIS macro (#1047)
fig02
2021-11-30
Misc Cleanup 2 (#1007)
Dragorn421
2021-11-17
Fix matrices documentation (#952)
Dragorn421
2021-09-15
Fix all headers to comply with C standard (#957)
louist103
2021-09-01
Remove InitVars declarations from actor headers (#939)
Roman971
2021-08-31
Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...
engineer124
2021-08-22
Symbol cleanup (#897)
Dragorn421
2021-08-15
Global Context And General Cleanup (#863)
Zelllll
2021-01-18
Actor Struct Changes (and a few related things) (#617)
fig02
2021-01-17
Document Collision_Check (#468)
petrie911
2020-12-31
En_Tite OK (#555)
AdamKiddle
2020-12-26
Consistent naming for Math_ functions (#542)
petrie911
2020-10-29
Use macros for oGfxCtx accesses (#465)
fig02
2020-10-03
libultra cleanup (#215)
Random
2020-09-29
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
fig02
2020-09-18
Decompile Player (#387)
Roman971
2020-08-29
Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)
Roman971
2020-08-15
Match a few functions (#324)
Random
2020-07-20
EnBx (#266)
Kelebek1
2020-05-05
More actor cleanup Part 3 (#118)
Roman971
2020-05-04
More actor cleanup Part 2 (#116)
Roman971
2020-04-14
Big actor cleanup (fixed) (#69)
Lucas Shaw
2020-03-24
Fix actor init vars brace style under bootstrap comments
Roman971
2020-03-22
Partially format header files
Roman971
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