| Age | Commit message (Expand) | Author |
| 2025-06-28 | Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam... | Dragorn421 |
| 2025-06-04 | Remove "z64" prefix from all headers (#2518) | fig02 |
| 2025-02-16 | Reduce overlay dependencies on global.h (7) (#2472) | mzxrules |
| 2025-02-12 | Reduce overlay dependencies on global.h (5) (#2466) | mzxrules |
| 2024-09-30 | Name Talking Related Actor Flags (#2230) | fig02 |
| 2024-09-16 | Colliders: elemType -> elemMaterial (#2189) | Dragorn421 |
| 2024-09-13 | change flag name (#2194) | fig02 |
| 2024-09-11 | Colliders: colType -> colMaterial (#2186) | Dragorn421 |
| 2024-09-07 | Document Attention/Lock-on Related Actor Flags (#2161) | fig02 |
| 2024-09-07 | Target -> Attention (System Rename) (#2149) | fig02 |
| 2024-09-04 | Target Mode Enum [Target Docs 7/?] (#2133) | fig02 |
| 2024-08-12 | Add names to all typedef'd structs, unions, and enums (#2028) | cadmic |
| 2024-08-02 | `InitVars` -> `Profile` (#2011) | fig02 |
| 2024-03-04 | Colliders: change "touch, bump" to AT and AC (elems) (#1637) | Dragorn421 |
| 2023-11-19 | Document Actor "OfferTalk" (#1567) | engineer124 |
| 2023-10-30 | Remove `(ActorFunc)` casts in initvars (#1571) | Dragorn421 |
| 2023-08-19 | En_Cow Doc (#1492) | Billy |
| 2023-02-26 | Minor Misc Cleanup 2 (#1422) | engineer124 |
| 2022-12-30 | Name movement related functions in z_actor (#1476) | fig02 |
| 2022-12-18 | Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469) | engineer124 |
| 2022-12-12 | `z_actor` documentation pass (#1445) | Anghelo Carvajal |
| 2022-11-26 | Name scenes (scene enum, entrance enum, various identifiers) (#1343) | Dragorn421 |
| 2022-10-24 | Remove `const` from `ActorInit` initvars declarations (#1417) | Dragorn421 |
| 2022-08-30 | Fix misc 16 (#1371) | Dragorn421 |
| 2022-07-31 | sceneNum -> sceneId (#1338) | Derek Hensley |
| 2022-07-30 | Rename "Sound" to "Sfx" (#1292) | engineer124 |
| 2022-06-20 | Format script improvements and use strict name checks (#1275) | Roman971 |
| 2022-06-06 | Fix asset file includes to always start with assets/ (#1260) | Roman971 |
| 2022-06-03 | Add enum for setup dls and name `z_rcp.c` functions (#1196) | Dragorn421 |
| 2022-05-21 | PlayState Rename (#1231) | fig02 |
| 2022-05-12 | Remove many redundant parentheses (eg. in boolean conditions) (#1220) | Roman971 |
| 2022-04-29 | Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev... | Dragorn421 |
| 2022-02-20 | Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1127) | Dragorn421 |
| 2022-02-06 | New relocation-generating program (#1016) | EllipticEllipsis |
| 2021-12-05 | Use defines for actor flags (#873) | Dragorn421 |
| 2021-12-04 | Remove THIS macro (#1047) | fig02 |
| 2021-11-22 | z_message_PAL, message_data_static and surrounding doc (#996) | Tharo |
| 2021-09-15 | Fix all headers to comply with C standard (#957) | louist103 |
| 2021-09-01 | Remove InitVars declarations from actor headers (#939) | Roman971 |
| 2021-08-31 | Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(... | engineer124 |
| 2021-08-22 | Big cleanup (#775) | louist103 |
| 2021-08-20 | Remove and change some fake matches (#910) | louist103 |
| 2021-08-05 | Decompiled A LOT of objects (#815) | Lucas Shaw |
| 2021-01-18 | Actor Struct Changes (and a few related things) (#617) | fig02 |
| 2021-01-17 | Document Collision_Check (#468) | petrie911 |
| 2021-01-09 | Some cleanup and docs for z_skelanime (#601) | petrie911 |
| 2020-12-31 | En_Tite OK (#555) | AdamKiddle |
| 2020-12-29 | Docs for the Anime part of SkelAnime (#517) | petrie911 |
| 2020-12-26 | Consistent naming for Math_ functions (#542) | petrie911 |
| 2020-12-01 | SkelAnime "Skeleton" Documentation Pass (#497) | petrie911 |