| Age | Commit message (Expand) | Author |
| 2026-04-12 | Correct field offsets in header files (#2730) | Philip Dubé |
| 2026-02-16 | Commit and split gameplay_keep (#2612) | Tharo |
| 2025-06-04 | Remove "z64" prefix from all headers (#2518) | fig02 |
| 2025-05-28 | T() macro in overlays 6 (#2544) | Dragorn421 |
| 2025-05-25 | T() macro in overlays 5 (#2537) | Dragorn421 |
| 2025-04-23 | macros.h 1/?: `PRINTF` and `T` (#2509) | fig02 |
| 2025-02-16 | Reduce overlay dependencies on global.h (7) (#2472) | mzxrules |
| 2025-01-27 | Split z64debug_display.h, z64draw.h, z_en_item00.h (#2443) | mzxrules |
| 2025-01-23 | Reduce overlay dependencies on global.h (1) (#2438) | mzxrules |
| 2024-12-13 | Document Culling (#2318) | fig02 |
| 2024-10-12 | Minor en_changer and en_bom_bowl_man documentation update (#2272) | mracsys |
| 2024-09-11 | Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA... | Dragorn421 |
| 2024-09-07 | Document Attention/Lock-on Related Actor Flags (#2161) | fig02 |
| 2024-08-17 | Fixup printf args fake matches (#2049) | Dragorn421 |
| 2024-08-14 | Generic actor params getters (#1359) | Tharo |
| 2024-08-12 | Add names to all typedef'd structs, unions, and enums (#2028) | cadmic |
| 2024-08-02 | `InitVars` -> `Profile` (#2011) | fig02 |
| 2024-01-12 | Replace most osSyncPrintf calls with PRINTF macro (#1598) | cadmic |
| 2024-01-09 | Create debug macros for common functions (#1597) | cadmic |
| 2023-10-30 | Remove `(ActorFunc)` casts in initvars (#1571) | Dragorn421 |
| 2023-10-28 | Player Docs: public facing csAction things (#1561) | fig02 |
| 2023-09-26 | Player Docs: csMode -> csAction (#1547) | fig02 |
| 2023-09-19 | Doc/Cleanup pass on object handling (#1227) | Dragorn421 |
| 2023-08-15 | Document z_lib Sfx Functions (#1470) | engineer124 |
| 2022-12-30 | Name movement related functions in z_actor (#1476) | fig02 |
| 2022-12-12 | Introduce Player csMode enum (#1462) | engineer124 |
| 2022-12-12 | `z_actor` documentation pass (#1445) | Anghelo Carvajal |
| 2022-11-01 | Rename `vt.h` to `terminal.h` (#1339) | Dragorn421 |
| 2022-10-24 | Remove `const` from `ActorInit` initvars declarations (#1417) | Dragorn421 |
| 2022-06-06 | Fix asset file includes to always start with assets/ (#1260) | Roman971 |
| 2022-06-03 | Add enum for setup dls and name `z_rcp.c` functions (#1196) | Dragorn421 |
| 2022-06-03 | Fix a number of warnings when compiling with GCC (#1239) | Tharo |
| 2022-05-21 | PlayState Rename (#1231) | fig02 |
| 2022-04-29 | Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev... | Dragorn421 |
| 2022-04-09 | Names for some view things (#1191) | Robin Allen |
| 2022-02-06 | New relocation-generating program (#1016) | EllipticEllipsis |
| 2022-02-02 | Documentation for fault.c and fault_drawer.c (#1106) | Tharo |
| 2022-01-17 | Cleanup symbols 7 (#1073) | Dragorn421 |
| 2022-01-17 | Misc. doc/cleanup 4 (#1093) | Dragorn421 |
| 2021-12-05 | Use defines for actor flags (#873) | Dragorn421 |
| 2021-12-04 | Remove THIS macro (#1047) | fig02 |
| 2021-11-22 | z_message_PAL, message_data_static and surrounding doc (#996) | Tharo |
| 2021-09-28 | Format all translation comments like `// "..."` (hopefully all of them) (#986) | Dragorn421 |
| 2021-09-15 | Fix all headers to comply with C standard (#957) | louist103 |
| 2021-09-01 | Remove InitVars declarations from actor headers (#939) | Roman971 |
| 2021-05-02 | EnFish, OK and documented (#795) | EllipticEllipsis |
| 2021-02-12 | All* Get Item objects decompiled (#668) | Tharo |
| 2021-01-24 | Decompile Gameplay_Keep and fix all existing decompiled objects (#595) | Zelllll |
| 2021-01-18 | Actor Struct Changes (and a few related things) (#617) | fig02 |
| 2020-12-31 | En_Ex_Item (#567) | petrie911 |