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path: root/src/overlays/actors/ovl_En_Ex_Item
AgeCommit message (Expand)Author
2026-04-12Correct field offsets in header files (#2730)Philip Dubé
2026-02-16Commit and split gameplay_keep (#2612)Tharo
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-05-28T() macro in overlays 6 (#2544)Dragorn421
2025-05-25T() macro in overlays 5 (#2537)Dragorn421
2025-04-23macros.h 1/?: `PRINTF` and `T` (#2509)fig02
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-01-27Split z64debug_display.h, z64draw.h, z_en_item00.h (#2443)mzxrules
2025-01-23Reduce overlay dependencies on global.h (1) (#2438)mzxrules
2024-12-13Document Culling (#2318)fig02
2024-10-12Minor en_changer and en_bom_bowl_man documentation update (#2272)mracsys
2024-09-11Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...Dragorn421
2024-09-07Document Attention/Lock-on Related Actor Flags (#2161)fig02
2024-08-17Fixup printf args fake matches (#2049)Dragorn421
2024-08-14Generic actor params getters (#1359)Tharo
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
2024-01-09Create debug macros for common functions (#1597)cadmic
2023-10-30Remove `(ActorFunc)` casts in initvars (#1571)Dragorn421
2023-10-28Player Docs: public facing csAction things (#1561)fig02
2023-09-26Player Docs: csMode -> csAction (#1547)fig02
2023-09-19Doc/Cleanup pass on object handling (#1227)Dragorn421
2023-08-15Document z_lib Sfx Functions (#1470)engineer124
2022-12-30Name movement related functions in z_actor (#1476)fig02
2022-12-12Introduce Player csMode enum (#1462)engineer124
2022-12-12`z_actor` documentation pass (#1445)Anghelo Carvajal
2022-11-01Rename `vt.h` to `terminal.h` (#1339)Dragorn421
2022-10-24Remove `const` from `ActorInit` initvars declarations (#1417)Dragorn421
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-06-03Fix a number of warnings when compiling with GCC (#1239)Tharo
2022-05-21PlayState Rename (#1231)fig02
2022-04-29Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev...Dragorn421
2022-04-09Names for some view things (#1191)Robin Allen
2022-02-06New relocation-generating program (#1016)EllipticEllipsis
2022-02-02Documentation for fault.c and fault_drawer.c (#1106)Tharo
2022-01-17Cleanup symbols 7 (#1073)Dragorn421
2022-01-17Misc. doc/cleanup 4 (#1093)Dragorn421
2021-12-05Use defines for actor flags (#873)Dragorn421
2021-12-04Remove THIS macro (#1047)fig02
2021-11-22z_message_PAL, message_data_static and surrounding doc (#996)Tharo
2021-09-28Format all translation comments like `// "..."` (hopefully all of them) (#986)Dragorn421
2021-09-15Fix all headers to comply with C standard (#957)louist103
2021-09-01Remove InitVars declarations from actor headers (#939)Roman971
2021-05-02EnFish, OK and documented (#795)EllipticEllipsis
2021-02-12All* Get Item objects decompiled (#668)Tharo
2021-01-24Decompile Gameplay_Keep and fix all existing decompiled objects (#595)Zelllll
2021-01-18Actor Struct Changes (and a few related things) (#617)fig02
2020-12-31En_Ex_Item (#567)petrie911