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Decompilation of The Legend of Zelda: Ocarina of Time
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ovl_En_Fire_Rock
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Author
2025-06-28
Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...
Dragorn421
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-06-03
T() macro loose ends 1 (#2563)
Dragorn421
2025-05-28
T() macro in overlays 6 (#2544)
Dragorn421
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-02-05
Reduce overlay dependencies on global.h (3) (#2449)
mzxrules
2025-01-27
Reduce overlay dependencies on global.h (2) (#2442)
mzxrules
2024-12-13
Document Culling (#2318)
fig02
2024-11-17
Decouple Debug Features From gc-eu-mq-dbg (#2296)
fig02
2024-09-23
Document Player Knockback related functions (#1601)
mzxrules
2024-09-16
Colliders: elemType -> elemMaterial (#2189)
Dragorn421
2024-09-11
Colliders: colType -> colMaterial (#2186)
Dragorn421
2024-09-11
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...
Dragorn421
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2024-03-04
Colliders: change "touch, bump" to AT and AC (elems) (#1637)
Dragorn421
2024-02-13
Match even more retail actors (#1720)
cadmic
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2022-12-30
Name movement related functions in z_actor (#1476)
fig02
2022-12-24
speedXZ -> speed (#1477)
fig02
2022-12-18
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)
engineer124
2022-11-01
Rename `vt.h` to `terminal.h` (#1339)
Dragorn421
2022-10-24
Remove `const` from `ActorInit` initvars declarations (#1417)
Dragorn421
2022-10-15
Quake Documentation Pass (#1402)
engineer124
2022-07-30
Rename "Sound" to "Sfx" (#1292)
engineer124
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-06-03
Fix a number of warnings when compiling with GCC (#1239)
Tharo
2022-05-31
Fix misc 13 (#1244)
Dragorn421
2022-05-21
PlayState Rename (#1231)
fig02
2022-03-16
Fix misc 8 (#1150)
Dragorn421
2022-02-20
Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1127)
Dragorn421
2022-02-18
Defines for `Actor#bgCheckFlags` (#1126)
Dragorn421
2022-02-06
New relocation-generating program (#1016)
EllipticEllipsis
2022-01-17
Defines for player state flags (#1081)
Dragorn421
2022-01-17
Misc. doc/cleanup 4 (#1093)
Dragorn421
2022-01-10
Document code_8006BA00 (Audio Sound Sources) (#997)
engineer124
2021-12-05
Use defines for actor flags (#873)
Dragorn421
2021-12-04
Remove THIS macro (#1047)
fig02
2021-11-30
Misc Cleanup 2 (#1007)
Dragorn421
2021-09-15
Fix all headers to comply with C standard (#957)
louist103
2021-09-01
Remove InitVars declarations from actor headers (#939)
Roman971
2021-08-31
Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...
engineer124
2021-08-22
Symbol cleanup (#897)
Dragorn421
2021-08-08
EnMb documented (Moblins) (#861)
Dragorn421
2021-06-22
Some actor.c docs (in preparation for en_test) (#820)
fig02
2021-03-14
EnEncount2 and EnFireRock OK (#659)
AdamKiddle
2021-01-18
Actor Struct Changes (and a few related things) (#617)
fig02
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