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path: root/src/overlays/actors/ovl_En_Fire_Rock
AgeCommit message (Expand)Author
2025-06-28Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-06-03T() macro loose ends 1 (#2563)Dragorn421
2025-05-28T() macro in overlays 6 (#2544)Dragorn421
2025-04-23macros.h 1/?: `PRINTF` and `T` (#2509)fig02
2025-02-05Reduce overlay dependencies on global.h (3) (#2449)mzxrules
2025-01-27Reduce overlay dependencies on global.h (2) (#2442)mzxrules
2024-12-13Document Culling (#2318)fig02
2024-11-17Decouple Debug Features From gc-eu-mq-dbg (#2296)fig02
2024-09-23Document Player Knockback related functions (#1601)mzxrules
2024-09-16Colliders: elemType -> elemMaterial (#2189)Dragorn421
2024-09-11Colliders: colType -> colMaterial (#2186)Dragorn421
2024-09-11Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...Dragorn421
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2024-03-04Colliders: change "touch, bump" to AT and AC (elems) (#1637)Dragorn421
2024-02-13Match even more retail actors (#1720)cadmic
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
2024-01-09Create debug macros for common functions (#1597)cadmic
2023-10-30Remove `(ActorFunc)` casts in initvars (#1571)Dragorn421
2022-12-30Name movement related functions in z_actor (#1476)fig02
2022-12-24speedXZ -> speed (#1477)fig02
2022-12-18Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)engineer124
2022-11-01Rename `vt.h` to `terminal.h` (#1339)Dragorn421
2022-10-24Remove `const` from `ActorInit` initvars declarations (#1417)Dragorn421
2022-10-15Quake Documentation Pass (#1402)engineer124
2022-07-30Rename "Sound" to "Sfx" (#1292)engineer124
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-06-03Fix a number of warnings when compiling with GCC (#1239)Tharo
2022-05-31Fix misc 13 (#1244)Dragorn421
2022-05-21PlayState Rename (#1231)fig02
2022-03-16Fix misc 8 (#1150)Dragorn421
2022-02-20Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1127)Dragorn421
2022-02-18Defines for `Actor#bgCheckFlags` (#1126)Dragorn421
2022-02-06New relocation-generating program (#1016)EllipticEllipsis
2022-01-17Defines for player state flags (#1081)Dragorn421
2022-01-17Misc. doc/cleanup 4 (#1093)Dragorn421
2022-01-10Document code_8006BA00 (Audio Sound Sources) (#997)engineer124
2021-12-05Use defines for actor flags (#873)Dragorn421
2021-12-04Remove THIS macro (#1047)fig02
2021-11-30Misc Cleanup 2 (#1007)Dragorn421
2021-09-15Fix all headers to comply with C standard (#957)louist103
2021-09-01Remove InitVars declarations from actor headers (#939)Roman971
2021-08-31Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...engineer124
2021-08-22Symbol cleanup (#897)Dragorn421
2021-08-08EnMb documented (Moblins) (#861)Dragorn421
2021-06-22Some actor.c docs (in preparation for en_test) (#820)fig02
2021-03-14EnEncount2 and EnFireRock OK (#659)AdamKiddle
2021-01-18Actor Struct Changes (and a few related things) (#617)fig02