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path: root/src/overlays/actors/ovl_En_Horse
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2025-06-28Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...Dragorn421
2025-06-25Cleanup extracted colliders 2: `ARRAY_COUNT` (#2643)Dragorn421
2025-06-24Cleanup extracted colliders 1 (#2641)Dragorn421
2025-06-17Document `Save.cutsceneIndex` and adjacent data / code (#2286)Leonid Kapitonov
2025-06-15Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...Dragorn421
2025-06-10Introduce `CAM_DATA_SET_`, `CAM_ITEM_TYPE_` and name `Player_SetTurnAroundCam...Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-04-26add array_count.h (#2514)fig02
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-02-14Cleanup colliders 3 (#2467)Dragorn421
2025-02-13Reduce overlay dependencies on global.h (6) (#2468)mzxrules
2025-02-12Cleanup colliders struct members 2 (#2465)Dragorn421
2025-02-08Reduce overlay dependencies on global.h (4) (#2456)mzxrules
2024-12-27Restructure event flags in z64save.h (2/?): Carpenters (#2385)mzxrules
2024-12-17Document z_horse.c and related actors (#2278)mzxrules
2024-12-13Document Culling (#2318)fig02
2024-10-10Use MASS_IMMOVABLE/MASS_HEAVY everywhere (#2269)cadmic
2024-10-09Player doc: some rotation logic/data (#1443)Dragorn421
2024-09-27[includes] Explicit global.h includes for z_player (#2235)Dragorn421
2024-09-25[ntsc-1.0/1.1] Match actor changes introduced in PAL 1.0 (#2227)cadmic
2024-09-16Colliders: elemType -> elemMaterial (#2189)Dragorn421
2024-09-11Colliders: colType -> colMaterial (#2186)Dragorn421
2024-08-14Generic actor params getters (#1359)Tharo
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2024-03-04Colliders: change "touch, bump" to AT and AC (elems) (#1637)Dragorn421
2024-02-27Match retail z_en_ds.c, z_en_horse.c, z_en_fhg_fire.c (#1897)cadmic
2024-01-11Cleanup `z_collision_check` 1 (#1427)Dragorn421
2023-11-22Misc Cleanup (#1585)engineer124
2023-11-19Document Actor "OfferTalk" (#1567)engineer124
2023-11-19More Camera Flags (#1453)engineer124
2023-10-30Remove `(ActorFunc)` casts in initvars (#1571)Dragorn421
2023-10-17Use `long` over `int` for s32/u32 types (#1546)Tharo
2023-10-05Introduce Player CueIds (#1559)engineer124
2023-09-20improve matching (#1543)engineer124
2023-09-19Doc/Cleanup pass on object handling (#1227)Dragorn421
2023-08-19En_Cow Doc (#1492)Billy
2023-08-13Split `SaveContext` into sub-structs (#1393)Dragorn421
2023-07-05Minor Misc Cleanup 3 (#1502)engineer124
2023-02-26Minor Misc Cleanup 2 (#1422)engineer124
2023-01-10Fix misc 19 (#1488)Dragorn421
2022-12-30Name movement related functions in z_actor (#1476)fig02
2022-12-24z_demo documentation (#1327)fig02
2022-12-24speedXZ -> speed (#1477)fig02
2022-12-05Cleanup post good scene names (#1452)Dragorn421
2022-12-04Camera Flags (#1225)engineer124
2022-11-26Name scenes (scene enum, entrance enum, various identifiers) (#1343)Dragorn421
2022-11-13Fix misc 18 (#1423)Dragorn421
2022-10-24Remove `const` from `ActorInit` initvars declarations (#1417)Dragorn421
2022-10-16Misc Sequence Docs (#1400)engineer124