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Decompilation of The Legend of Zelda: Ocarina of Time
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ovl_En_Horse
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Author
2025-06-28
Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...
Dragorn421
2025-06-25
Cleanup extracted colliders 2: `ARRAY_COUNT` (#2643)
Dragorn421
2025-06-24
Cleanup extracted colliders 1 (#2641)
Dragorn421
2025-06-17
Document `Save.cutsceneIndex` and adjacent data / code (#2286)
Leonid Kapitonov
2025-06-15
Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...
Dragorn421
2025-06-10
Introduce `CAM_DATA_SET_`, `CAM_ITEM_TYPE_` and name `Player_SetTurnAroundCam...
Dragorn421
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-04-26
add array_count.h (#2514)
fig02
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-02-14
Cleanup colliders 3 (#2467)
Dragorn421
2025-02-13
Reduce overlay dependencies on global.h (6) (#2468)
mzxrules
2025-02-12
Cleanup colliders struct members 2 (#2465)
Dragorn421
2025-02-08
Reduce overlay dependencies on global.h (4) (#2456)
mzxrules
2024-12-27
Restructure event flags in z64save.h (2/?): Carpenters (#2385)
mzxrules
2024-12-17
Document z_horse.c and related actors (#2278)
mzxrules
2024-12-13
Document Culling (#2318)
fig02
2024-10-10
Use MASS_IMMOVABLE/MASS_HEAVY everywhere (#2269)
cadmic
2024-10-09
Player doc: some rotation logic/data (#1443)
Dragorn421
2024-09-27
[includes] Explicit global.h includes for z_player (#2235)
Dragorn421
2024-09-25
[ntsc-1.0/1.1] Match actor changes introduced in PAL 1.0 (#2227)
cadmic
2024-09-16
Colliders: elemType -> elemMaterial (#2189)
Dragorn421
2024-09-11
Colliders: colType -> colMaterial (#2186)
Dragorn421
2024-08-14
Generic actor params getters (#1359)
Tharo
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2024-03-04
Colliders: change "touch, bump" to AT and AC (elems) (#1637)
Dragorn421
2024-02-27
Match retail z_en_ds.c, z_en_horse.c, z_en_fhg_fire.c (#1897)
cadmic
2024-01-11
Cleanup `z_collision_check` 1 (#1427)
Dragorn421
2023-11-22
Misc Cleanup (#1585)
engineer124
2023-11-19
Document Actor "OfferTalk" (#1567)
engineer124
2023-11-19
More Camera Flags (#1453)
engineer124
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2023-10-17
Use `long` over `int` for s32/u32 types (#1546)
Tharo
2023-10-05
Introduce Player CueIds (#1559)
engineer124
2023-09-20
improve matching (#1543)
engineer124
2023-09-19
Doc/Cleanup pass on object handling (#1227)
Dragorn421
2023-08-19
En_Cow Doc (#1492)
Billy
2023-08-13
Split `SaveContext` into sub-structs (#1393)
Dragorn421
2023-07-05
Minor Misc Cleanup 3 (#1502)
engineer124
2023-02-26
Minor Misc Cleanup 2 (#1422)
engineer124
2023-01-10
Fix misc 19 (#1488)
Dragorn421
2022-12-30
Name movement related functions in z_actor (#1476)
fig02
2022-12-24
z_demo documentation (#1327)
fig02
2022-12-24
speedXZ -> speed (#1477)
fig02
2022-12-05
Cleanup post good scene names (#1452)
Dragorn421
2022-12-04
Camera Flags (#1225)
engineer124
2022-11-26
Name scenes (scene enum, entrance enum, various identifiers) (#1343)
Dragorn421
2022-11-13
Fix misc 18 (#1423)
Dragorn421
2022-10-24
Remove `const` from `ActorInit` initvars declarations (#1417)
Dragorn421
2022-10-16
Misc Sequence Docs (#1400)
engineer124
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