index
:
oot
main
Decompilation of The Legend of Zelda: Ocarina of Time
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
overlays
/
actors
/
ovl_En_Js
Age
Commit message (
Expand
)
Author
2025-06-28
Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...
Dragorn421
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-02-12
Reduce overlay dependencies on global.h (5) (#2466)
mzxrules
2024-09-30
Name Talking Related Actor Flags (#2230)
fig02
2024-09-16
Colliders: elemType -> elemMaterial (#2189)
Dragorn421
2024-09-13
change flag name (#2194)
fig02
2024-09-11
Colliders: colType -> colMaterial (#2186)
Dragorn421
2024-09-07
Document Attention/Lock-on Related Actor Flags (#2161)
fig02
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2024-03-04
Colliders: change "touch, bump" to AT and AC (elems) (#1637)
Dragorn421
2023-11-19
Document Actor "OfferTalk" (#1567)
engineer124
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2023-08-13
Split `SaveContext` into sub-structs (#1393)
Dragorn421
2022-12-30
Name movement related functions in z_actor (#1476)
fig02
2022-12-12
`z_actor` documentation pass (#1445)
Anghelo Carvajal
2022-11-26
Document Surface Material (#1447)
engineer124
2022-10-24
Remove `const` from `ActorInit` initvars declarations (#1417)
Dragorn421
2022-07-31
Doc, macros, enums for `SurfaceType.data` (#1293)
Dragorn421
2022-06-24
Fix misc 15 (#1298)
Dragorn421
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-06-03
Doc Actor Rotation Functions (last 4 funcs in actor.c) (#1249)
Derek Hensley
2022-05-21
PlayState Rename (#1231)
fig02
2022-02-20
Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1127)
Dragorn421
2022-02-18
Defines for `Actor#bgCheckFlags` (#1126)
Dragorn421
2022-02-06
New relocation-generating program (#1016)
EllipticEllipsis
2021-12-05
Use defines for actor flags (#873)
Dragorn421
2021-12-04
Remove THIS macro (#1047)
fig02
2021-11-22
z_message_PAL, message_data_static and surrounding doc (#996)
Tharo
2021-09-15
Fix all headers to comply with C standard (#957)
louist103
2021-09-01
Remove InitVars declarations from actor headers (#939)
Roman971
2021-08-05
Decompiled A LOT of objects (#815)
Lucas Shaw
2021-02-02
Fix most actor compiler warnings (#656)
EllipticEllipsis
2021-01-18
Actor Struct Changes (and a few related things) (#617)
fig02
2021-01-17
Document Collision_Check (#468)
petrie911
2021-01-09
Some cleanup and docs for z_skelanime (#601)
petrie911
2021-01-08
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
mzxrules
2020-12-31
En_Tite OK (#555)
AdamKiddle
2020-12-29
Docs for the Anime part of SkelAnime (#517)
petrie911
2020-12-26
Consistent naming for Math_ functions (#542)
petrie911
2020-12-01
SkelAnime "Skeleton" Documentation Pass (#497)
petrie911
2020-10-03
libultra cleanup (#215)
Random
2020-08-29
attchaedA/attachedB renamed to parent/child (#358)
fig02
2020-08-22
z_en_js OK (#336)
fullgrowngaming
2020-05-05
More actor cleanup Part 3 (#118)
Roman971
2020-05-04
More actor cleanup Part 2 (#116)
Roman971
2020-04-14
Big actor cleanup (fixed) (#69)
Lucas Shaw
2020-03-24
Fix actor init vars brace style under bootstrap comments
Roman971
2020-03-22
Partially format header files
Roman971
[next]