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AgeCommit message (Expand)Author
2025-06-28Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...Dragorn421
2025-06-24Cleanup extracted colliders 1 (#2641)Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-02-12Reduce overlay dependencies on global.h (5) (#2466)mzxrules
2024-09-16Colliders: elemType -> elemMaterial (#2189)Dragorn421
2024-09-11Colliders: colType -> colMaterial (#2186)Dragorn421
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2024-03-04Colliders: change "touch, bump" to AT and AC (elems) (#1637)Dragorn421
2023-10-30Remove `(ActorFunc)` casts in initvars (#1571)Dragorn421
2022-10-24Remove `const` from `ActorInit` initvars declarations (#1417)Dragorn421
2022-05-21PlayState Rename (#1231)fig02
2022-02-06New relocation-generating program (#1016)EllipticEllipsis
2021-12-05Use defines for actor flags (#873)Dragorn421
2021-12-04Remove THIS macro (#1047)fig02
2021-09-15Fix all headers to comply with C standard (#957)louist103
2021-09-01Remove InitVars declarations from actor headers (#939)Roman971
2021-05-18Changed unk_192 to timer, as well as add missing trailing comma for formating...Derek Hensley
2021-01-18Actor Struct Changes (and a few related things) (#617)fig02
2021-01-17Document Collision_Check (#468)petrie911
2020-12-26Consistent naming for Math_ functions (#542)petrie911
2020-10-03libultra cleanup (#215)Random
2020-05-31Actor Cleanups (#177)fig02
2020-05-05More actor cleanup Part 3 (#118)Roman971
2020-05-04More actor cleanup Part 2 (#116)Roman971
2020-05-01More actor cleanup Part 1 (#107)Roman971
2020-04-25z_collision_check.c (#73)mzxrules
2020-04-14Big actor cleanup (fixed) (#69)Lucas Shaw
2020-03-22Format all src C filesRoman971
2020-03-17First proper commit.Jack Walker