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Decompilation of The Legend of Zelda: Ocarina of Time
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ovl_En_M_Fire1
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Author
2025-06-28
Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...
Dragorn421
2025-06-24
Cleanup extracted colliders 1 (#2641)
Dragorn421
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-02-12
Reduce overlay dependencies on global.h (5) (#2466)
mzxrules
2024-09-16
Colliders: elemType -> elemMaterial (#2189)
Dragorn421
2024-09-11
Colliders: colType -> colMaterial (#2186)
Dragorn421
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2024-03-04
Colliders: change "touch, bump" to AT and AC (elems) (#1637)
Dragorn421
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2022-10-24
Remove `const` from `ActorInit` initvars declarations (#1417)
Dragorn421
2022-05-21
PlayState Rename (#1231)
fig02
2022-02-06
New relocation-generating program (#1016)
EllipticEllipsis
2021-12-05
Use defines for actor flags (#873)
Dragorn421
2021-12-04
Remove THIS macro (#1047)
fig02
2021-09-15
Fix all headers to comply with C standard (#957)
louist103
2021-09-01
Remove InitVars declarations from actor headers (#939)
Roman971
2021-05-18
Changed unk_192 to timer, as well as add missing trailing comma for formating...
Derek Hensley
2021-01-18
Actor Struct Changes (and a few related things) (#617)
fig02
2021-01-17
Document Collision_Check (#468)
petrie911
2020-12-26
Consistent naming for Math_ functions (#542)
petrie911
2020-10-03
libultra cleanup (#215)
Random
2020-05-31
Actor Cleanups (#177)
fig02
2020-05-05
More actor cleanup Part 3 (#118)
Roman971
2020-05-04
More actor cleanup Part 2 (#116)
Roman971
2020-05-01
More actor cleanup Part 1 (#107)
Roman971
2020-04-25
z_collision_check.c (#73)
mzxrules
2020-04-14
Big actor cleanup (fixed) (#69)
Lucas Shaw
2020-03-22
Format all src C files
Roman971
2020-03-17
First proper commit.
Jack Walker