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path: root/src/overlays/actors/ovl_En_Ma2
AgeCommit message (Expand)Author
2025-06-28Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...Dragorn421
2025-06-15Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...Dragorn421
2025-06-15Assets: Move limb enums into xmls 4 (#2631)Dragorn421
2025-06-07Doc Actor: En_Ma2 (Adult Malon) (#2593)hiisuya
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-02-13Reduce overlay dependencies on global.h (6) (#2468)mzxrules
2025-02-12Reduce overlay dependencies on global.h (5) (#2466)mzxrules
2024-12-13Document Culling (#2318)fig02
2024-10-17Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA`...fig02
2024-09-30Name Talking Related Actor Flags (#2230)fig02
2024-09-16Colliders: elemType -> elemMaterial (#2189)Dragorn421
2024-09-13change flag name (#2194)fig02
2024-09-11Colliders: colType -> colMaterial (#2186)Dragorn421
2024-09-07Document Attention/Lock-on Related Actor Flags (#2161)fig02
2024-09-07Target -> Attention (System Rename) (#2149)fig02
2024-09-04Target Mode Enum [Target Docs 7/?] (#2133)fig02
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2024-03-04Colliders: change "touch, bump" to AT and AC (elems) (#1637)Dragorn421
2024-02-22Match some entity actors H-N (#1827)cadmic
2024-01-08Introduce Face Reaction Enum (#1586)engineer124
2023-12-10Cleanup: Remove uneeded casts on collider members (#1595)fig02
2023-10-30Remove `(ActorFunc)` casts in initvars (#1571)Dragorn421
2023-02-26Minor Misc Cleanup 2 (#1422)engineer124
2022-12-20Name `Message_StartOcarina` and related things (#1473)fig02
2022-12-18Clean up NPC player interaction usages (#1458)Lauri Koskela
2022-11-26Name scenes (scene enum, entrance enum, various identifiers) (#1343)Dragorn421
2022-11-25Document NPC talking and player tracking (#1426)Lauri Koskela
2022-10-24Remove `const` from `ActorInit` initvars declarations (#1417)Dragorn421
2022-10-15Document Talon (En_Ta) (#1348)Lauri Koskela
2022-10-10Document Malon's Singing (#1395)engineer124
2022-07-31sceneNum -> sceneId (#1338)Derek Hensley
2022-07-30Rename "Sound" to "Sfx" (#1292)engineer124
2022-06-20Format script improvements and use strict name checks (#1275)Roman971
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-05-21PlayState Rename (#1231)fig02
2022-05-12Document Sub-Cameras (#989)engineer124
2022-04-29Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev...Dragorn421
2022-04-23Name variables for Audio_PlaySoundGeneral (#1198)engineer124
2022-03-20Use `BINANG_TO_RAD_ALT` more (#1156)Dragorn421
2022-02-20Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1127)Dragorn421
2022-02-06New relocation-generating program (#1016)EllipticEllipsis
2022-01-17Defines for player state flags (#1081)Dragorn421
2022-01-11Cleanup around some generic animation info structs (#1059)Dragorn421
2021-12-05Use defines for actor flags (#873)Dragorn421
2021-12-04Remove THIS macro (#1047)fig02
2021-11-30Misc Cleanup 2 (#1007)Dragorn421
2021-11-24Even more objects (#913)louist103