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Decompilation of The Legend of Zelda: Ocarina of Time
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ovl_En_Ma2
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Author
2025-06-28
Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...
Dragorn421
2025-06-15
Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...
Dragorn421
2025-06-15
Assets: Move limb enums into xmls 4 (#2631)
Dragorn421
2025-06-07
Doc Actor: En_Ma2 (Adult Malon) (#2593)
hiisuya
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-02-13
Reduce overlay dependencies on global.h (6) (#2468)
mzxrules
2025-02-12
Reduce overlay dependencies on global.h (5) (#2466)
mzxrules
2024-12-13
Document Culling (#2318)
fig02
2024-10-17
Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA`...
fig02
2024-09-30
Name Talking Related Actor Flags (#2230)
fig02
2024-09-16
Colliders: elemType -> elemMaterial (#2189)
Dragorn421
2024-09-13
change flag name (#2194)
fig02
2024-09-11
Colliders: colType -> colMaterial (#2186)
Dragorn421
2024-09-07
Document Attention/Lock-on Related Actor Flags (#2161)
fig02
2024-09-07
Target -> Attention (System Rename) (#2149)
fig02
2024-09-04
Target Mode Enum [Target Docs 7/?] (#2133)
fig02
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2024-03-04
Colliders: change "touch, bump" to AT and AC (elems) (#1637)
Dragorn421
2024-02-22
Match some entity actors H-N (#1827)
cadmic
2024-01-08
Introduce Face Reaction Enum (#1586)
engineer124
2023-12-10
Cleanup: Remove uneeded casts on collider members (#1595)
fig02
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2023-02-26
Minor Misc Cleanup 2 (#1422)
engineer124
2022-12-20
Name `Message_StartOcarina` and related things (#1473)
fig02
2022-12-18
Clean up NPC player interaction usages (#1458)
Lauri Koskela
2022-11-26
Name scenes (scene enum, entrance enum, various identifiers) (#1343)
Dragorn421
2022-11-25
Document NPC talking and player tracking (#1426)
Lauri Koskela
2022-10-24
Remove `const` from `ActorInit` initvars declarations (#1417)
Dragorn421
2022-10-15
Document Talon (En_Ta) (#1348)
Lauri Koskela
2022-10-10
Document Malon's Singing (#1395)
engineer124
2022-07-31
sceneNum -> sceneId (#1338)
Derek Hensley
2022-07-30
Rename "Sound" to "Sfx" (#1292)
engineer124
2022-06-20
Format script improvements and use strict name checks (#1275)
Roman971
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-12
Document Sub-Cameras (#989)
engineer124
2022-04-29
Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev...
Dragorn421
2022-04-23
Name variables for Audio_PlaySoundGeneral (#1198)
engineer124
2022-03-20
Use `BINANG_TO_RAD_ALT` more (#1156)
Dragorn421
2022-02-20
Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1127)
Dragorn421
2022-02-06
New relocation-generating program (#1016)
EllipticEllipsis
2022-01-17
Defines for player state flags (#1081)
Dragorn421
2022-01-11
Cleanup around some generic animation info structs (#1059)
Dragorn421
2021-12-05
Use defines for actor flags (#873)
Dragorn421
2021-12-04
Remove THIS macro (#1047)
fig02
2021-11-30
Misc Cleanup 2 (#1007)
Dragorn421
2021-11-24
Even more objects (#913)
louist103
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