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Decompilation of The Legend of Zelda: Ocarina of Time
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ovl_En_Syateki_Man
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Author
2026-02-15
Fix wrong BGM entry names (#2671)
Jordan Longstaff
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-05-25
T() macro in overlays 5 (#2537)
Dragorn421
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-02-05
Reduce overlay dependencies on global.h (3) (#2449)
mzxrules
2024-12-13
Document Culling (#2318)
fig02
2024-11-17
Decouple Debug Features From gc-eu-mq-dbg (#2296)
fig02
2024-09-13
change flag name (#2194)
fig02
2024-09-07
Document Attention/Lock-on Related Actor Flags (#2161)
fig02
2024-09-07
Target -> Attention (System Rename) (#2149)
fig02
2024-09-04
Target Mode Enum [Target Docs 7/?] (#2133)
fig02
2024-08-17
Fixup printf args fake matches (#2049)
Dragorn421
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2024-02-26
Match entity actors O-T (#1826)
cadmic
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2023-11-19
Document Actor "OfferTalk" (#1567)
engineer124
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2023-09-20
Improve Matches: Part 3 (#1544)
engineer124
2023-08-13
Split `SaveContext` into sub-structs (#1393)
Dragorn421
2022-12-12
`z_actor` documentation pass (#1445)
Anghelo Carvajal
2022-11-01
Rename `vt.h` to `terminal.h` (#1339)
Dragorn421
2022-10-24
Remove `const` from `ActorInit` initvars declarations (#1417)
Dragorn421
2022-10-07
Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) (#1234)
engineer124
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-06-03
Doc Actor Rotation Functions (last 4 funcs in actor.c) (#1249)
Derek Hensley
2022-06-02
Document Sequence Cutscene Effects (Sequence 109) (#1246)
engineer124
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-12
Document Sub-Cameras (#989)
engineer124
2022-04-29
Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev...
Dragorn421
2022-02-06
New relocation-generating program (#1016)
EllipticEllipsis
2021-12-05
Use defines for actor flags (#873)
Dragorn421
2021-12-05
Document Sequence Modes and Related Functions (#1046)
engineer124
2021-12-04
Remove THIS macro (#1047)
fig02
2021-12-03
Clean Up Sequence Structs in Scene/Save/z64 (#1051)
engineer124
2021-12-02
boss_ganon (Ganondorf) OK (#1037)
fig02
2021-11-22
z_message_PAL, message_data_static and surrounding doc (#996)
Tharo
2021-11-01
Introducing Macros for BGM (Background Music) (#979)
engineer124
2021-09-28
Format all translation comments like `// "..."` (hopefully all of them) (#986)
Dragorn421
2021-09-15
Fix all headers to comply with C standard (#957)
louist103
2021-09-01
Remove InitVars declarations from actor headers (#939)
Roman971
2021-08-22
Big cleanup (#775)
louist103
2021-07-27
Audio WIP (#836)
krimtonz
2021-07-04
z_En_Ossan and dependencies (#824)
mzxrules
2021-05-22
Small bgcheck documentation pass (#816)
mzxrules
2021-05-02
EnFish, OK and documented (#795)
EllipticEllipsis
2021-03-31
OnePointDemo OK (#719)
petrie911
2021-01-18
Actor Struct Changes (and a few related things) (#617)
fig02
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