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Decompilation of The Legend of Zelda: Ocarina of Time
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ovl_En_Zf
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Author
2026-04-24
`Item_DropCollectibleRandom`: params macro and drop tables enum (#2707)
Dragorn421
2025-06-28
Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...
Dragorn421
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-06-03
Rename `damageEffect` -> `damageReaction` (#2554)
Dragorn421
2025-04-26
add array_count.h (#2514)
fig02
2025-02-13
Reduce overlay dependencies on global.h (6) (#2468)
mzxrules
2025-02-05
Reduce overlay dependencies on global.h (3) (#2449)
mzxrules
2024-12-13
Document Culling (#2318)
fig02
2024-09-16
Colliders: elemType -> elemMaterial (#2189)
Dragorn421
2024-09-13
Hostile Lock-On (#2193)
fig02
2024-09-11
Colliders: colType -> colMaterial (#2186)
Dragorn421
2024-09-07
Document Attention/Lock-on Related Actor Flags (#2161)
fig02
2024-09-07
Target -> Attention (System Rename) (#2149)
fig02
2024-09-04
Target Mode Enum [Target Docs 7/?] (#2133)
fig02
2024-09-04
istargeted -> islockedon (#2132)
fig02
2024-09-05
unk_664 -> focusActor [Target Docs 5/?] (#2126)
fig02
2024-08-14
Generic actor params getters (#1359)
Tharo
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2024-03-04
Colliders: change "touch, bump" to AT and AC (elems) (#1637)
Dragorn421
2024-02-26
Match retail En actors V-Z (#1825)
cadmic
2024-01-11
Cleanup `z_collision_check` 1 (#1427)
Dragorn421
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2022-12-30
Name movement related functions in z_actor (#1476)
fig02
2022-12-24
speedXZ -> speed (#1477)
fig02
2022-12-18
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)
engineer124
2022-12-12
`z_actor` documentation pass (#1445)
Anghelo Carvajal
2022-10-24
Remove `const` from `ActorInit` initvars declarations (#1417)
Dragorn421
2022-10-21
improve matches (#1413)
engineer124
2022-07-30
Rename "Sound" to "Sfx" (#1292)
engineer124
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-04
Fix misc 11 (#1209)
Dragorn421
2022-04-18
document most navi enemies as enum type (#1110)
playerskel
2022-03-19
Doc misc 4 (#1177)
Dragorn421
2022-02-20
sword -> meleeWeapon (#1147)
Dragorn421
2022-02-20
Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1127)
Dragorn421
2022-02-19
Add GCC compiler option. (#1056)
Revo
2022-02-18
Defines for `Actor#bgCheckFlags` (#1126)
Dragorn421
2022-02-06
New relocation-generating program (#1016)
EllipticEllipsis
2022-01-17
Defines for player state flags (#1081)
Dragorn421
2022-01-17
Misc. doc/cleanup 4 (#1093)
Dragorn421
2021-12-27
Nature Ambience Documentation (#1063)
engineer124
2021-12-05
Use defines for actor flags (#873)
Dragorn421
2021-12-04
Remove THIS macro (#1047)
fig02
2021-11-22
z_message_PAL, message_data_static and surrounding doc (#996)
Tharo
2021-11-05
EnZf OK and partially documented (#988)
EllipticEllipsis
2021-09-15
Fix all headers to comply with C standard (#957)
louist103
2021-09-01
Remove InitVars declarations from actor headers (#939)
Roman971
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