| Age | Commit message (Collapse) | Author |
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* Pause doc: Cursor drawing
* bss
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* document actor flags 0, 2, 3, and 27
* format
* fly -> hover
* wodring
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* Misc small headers untangling
* mv gSaveContext to where it is in MM in the header
* newline police
* move rand functions back to functions.h
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symbols (#2151)
* [headers 8] Add main.h and changes for main.c symbols
* fix gSystemHeapSize is size_t only in MM
* segmented_address.h
* rm now useless include
* actually commit segmented_address.h, oops
* rm gGraphThread (faulty copypaste from MM)
* bss
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* Pause doc: Trade quest location
* trade quest location -> marker
* comment on tradeQuestMarker
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* Import n64dd code from Decompollaborate/n64dd
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
* Don't stub out missing textures
* Remove @brief
* Add low-effort file comments
* Match OoT if style
* Fix n64dd matching due to int vs long
* Fix English n64dd error textures
* Compress n64dd segment
* Align n64dd to 0x40
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Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
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* TargetContext -> Attention
* targetCtx -> attention
* Target_ -> Attention_
* FindTargetableActor -> FindActor
* targetableActorP -> attentionActorP
* data vars (and 1 function I missed)
* targetMode -> attentionRangeType
* attention range enum comments
* ATTENTION_RANGE_
* attention range data
* TargetColor -> AttentionColor
* missed one
* fixup color variables
* targetArrowOffset -> lockOnArrowOffset
* focus pos comment
* targetPriority -> attentionPriority
* assets
* loose-ends
* Attention System Description
* format
* skj range type
* enemy bgm
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* move graph_alloc and open/close Disps to gfx.h
* zcolchk bss reeeeeee
* fix matching gc-eu-mq (bss)
* remove __gfxCtx extern
* revert makefile -Werror=implicit-function-declaration
* bss
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* Move audio/general.c debug bss to own file and include with the rest of bss
* just inline the bss instead of include
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* Match z_map_exp.c, z_map_mark.c
* Format
* DMA_REQUEST_SYNC -> DmaMgr_RequestSync
* Remove Gfx forward declaration
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* Pause doc: World map points
* bss
* `WORLD_MAP_POINT_HYLIA_LAKESIDE` -> `_LAKE_HYLIA`
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* [headers 6] collision_check functions and structs
* bss
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* add sys_matrix.h, based on MM's
* move matrix debug macros to sys_matrix.h
* bss
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* Match z_file_choose.c
* Match z_boss_tw.c
* Format
* end: -> close_disps:
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* Match z_vr_box.c
* Match TitleCard_Draw
* Match z_player_lib.c?
* Match Lights_Draw
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* T() macro in fault
* T() macro in game.c, gfxprint.c
* T() macro in ucode_disas.c
* T() macro in z_actor.c
* T() macro in z_message.c
* push fault key combo T()
* z_message T: koko -> "here"
* format
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* Match z_actor_dlftbls.c
* Update src/code/z_actor_dlftbls.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* Miscellaneous libultra header fixes
* Fix bss?
* Reword RCP timeout
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* Clean up uses of !PLATFORM_N64 vs PLATFORM_GC
* Put N64 button colors first
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* Move button macros to include/controller.h
* Fix z_mag button ordering
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* target range and leash docs
* format
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* Naming a function
* Naming function
* Update functions.txt
* Update function name
* Update function name
* Update function name
* Update function name
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* Update Room Documentation
* Write more complete documentation, implement suggestions.
* Function name changes; minor comment tweaks
* nit
* Resolve Dragorn fixes
* Resolve Fig suggestions, fix comment wording
* fix bss, fig suggestion
* bss
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* TargetMode Enum
* format
* add default comment
* bss
* bss 2
* fix bss 3
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* Pause docs: WorldMapArea enum and related data
* `WORLD_MAP_AREA_20` -> `_QUESTION_MARK`
* bss
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* match Message_ResetOcarinaNoteState, Message_DrawTextChar
* match Message_OpenText
* Match Message_SetTables
* Match Message_StartTextbox
* forgor #if
* format
* match Message_DrawMain (ty inspect)
* review
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* Reorganize n64dd declarations
* Fix bss
* Really fix bss
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* unk_664 -> focusActor
* capitalization
* missed a temp
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* [ntsc-1.2] Partially match gfxprint.c
* yeet bss
* fix
* review
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* Match __osMalloc
* Match src/code/code_800FC620.c (new/delete)
* Wrap versions-specific files in ifdefs to fix compilation
* Fix bss
* Remove {FAULT,RAND,OSMALLOC}_VERSION in favor of PLATFORM_N64
* Fix __osMalloc data splits, add unused strings
* __osMalloc.h -> osMalloc.h
* Fix merge
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* Pause doc: Name temps in `KaleidoScope_SetVertices`
* Update src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.c
Co-authored-by: cadmic <cadmic24@gmail.com>
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Co-authored-by: cadmic <cadmic24@gmail.com>
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* Match z_room.c
* Match game.c and z_play.c
* Add undefined syms
* Rewrite condition based on other file matches
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* Update spec for boot and code
* Fix merge
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* Rename FaultDrawer_ functions to Fault_
* Rename FaultDrawer_Init to Fault_InitDrawer
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* Add CAMERA_CHECK_BTN
* Match Camera_Demo3
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* Match padmgr.c
* Match sys_cfb.c, rcp_utils.c
* Format
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* document Target_Update
* add comments
* try CLAMP (dbg is ok but ci will check retail)
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* general.c mostly ok
* match remaining audio funcs
* comments
* Finish matching audio
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Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
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