summaryrefslogtreecommitdiff
path: root/tools
AgeCommit message (Expand)Author
2026-05-09Assets system: reconcile xml versions using implicit and relative offsets (#2...Dragorn421
2026-05-08Compiler binaries download: separate from extract and checksum (#2753)Dragorn421
2026-05-06Partial linking of spec segments (#2661)Tharo
2026-05-06Remove makeromfs (#2752)Tharo
2026-04-29Migrate CI to Github Actions (#2742)Dragorn421
2026-04-25Format extracted params: ObjSwitch (#2722)Dragorn421
2026-04-17n64texconv: Improve automatic palette generation (#2731)Tharo
2026-04-12Texture software fixups (#2709)Dragorn421
2026-04-12`tools/assets` cleanup pass (mostly typing) (#2705)Dragorn421
2026-04-10Commit objects 2: `object_spot15_obj`, `object_spot16_obj`, `object_spot17_ob...Dragorn421
2026-04-07oot-gc-eu-dbg-2 OK (#2714)Dragorn421
2026-03-14tools/assets: fix build_from_png with Apple clang (#2724)Tanner Johnson
2026-03-10Audio: Fix note values (#2716)Tharo
2026-03-09Allow `atblgen` to process `sequence_order.in` with empty lines in between li...Anghelo Carvajal
2026-03-02gc-eu-dbg OK (#2700)Dragorn421
2026-02-22Fix misc 23 (#2699)Dragorn421
2026-02-22Assets system: format extracted actor params (and EnDoor params) (#2698)Dragorn421
2026-02-17sampleconv: Improve WAV SMPL chunk handling, properly handle odd chunk sizes ...Tharo
2026-02-17Soundfont Compiler: Implement fine-tuning in the final tuning calculation (#2...Tharo
2026-02-16Commit and split gameplay_keep (#2612)Tharo
2026-02-15Fix wrong BGM entry names (#2671)Jordan Longstaff
2026-01-27Commit code assets (#2691)Pepe20129
2025-07-15Add `ENV_LIGHT_SETTINGS_BLEND_RATE_AND_FOG_NEAR_PACK`, fix extracted negative...Dragorn421
2025-07-15Finish rename scene lists (#2652)Dragorn421
2025-06-25Commit objects 1: `tp`, `triforce_spot`, `umajump`, `vase`, `yukabyun`, `zg` ...Dragorn421
2025-06-10`object_zo`: finalize, split and commit (#2624)Dragorn421
2025-06-09Commit `object_ganon_anime3` (#2611)Dragorn421
2025-06-09Commit some `assets/overlays/` 2 (#2610)Dragorn421
2025-06-07Commit `do_action_static` (#2597)Dragorn421
2025-06-05Fix too long filenames for windows (#2591)Dragorn421
2025-06-05Better automatic names for Limbs and JointKeys, and implement more get_as_xml...Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-06-04Commit some assets/overlays/ (#2582)Dragorn421
2025-06-03Commit `g_pn_*.c` files (#2573)Dragorn421
2025-06-01csdis.py: write `CS_CMD_ACTOR_CUE_` names in actor cue list header (#2561)Dragorn421
2025-05-31Commit `icon_item_24_static`, `icon_item_{fra,ger,jpn,nes}_static`, `item_nam...Dragorn421
2025-05-27[assets system] Fix fusing resource buffer markers (#2548)Dragorn421
2025-05-26[assets] Better automatic names for subdata of Anim and Col data (#2543)Dragorn421
2025-05-26Commit `object_link_child` (#2542)Dragorn421
2025-05-25Force skybox split palettes to always contain 128 colors (#2535)Tharo
2025-05-25Finalize and commit `object_link_boy` (#2528)Dragorn421
2025-05-25Introduce TEX_LEN macro for texture arrays lengths (#2541)Dragorn421
2025-05-23[assets] Explicit size for textures and dlists (#2534)Dragorn421
2025-05-20Assets system utilities (#2529)Dragorn421
2025-05-20Add write_source.txt: list of files to write source for during assets extract...Dragorn421
2025-05-18New assets system (#2481)Dragorn421
2025-05-06Fix fix_bss.py (#2526)Dragorn421
2025-04-27Delete macros.h; Delete global.h (#2516)fig02
2025-04-19Remove Variables.h; Decouple z64.h from global.h (#2507)fig02
2025-04-04Account for z_rumble's unreferenced bss at the start in fix_bss script (#2502)Derek Hensley