1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
|
#include "debug_models.h"
#include "gfx.h"
Vtx gDebugPyramidVtx[] = {
#include "assets/objects/gameplay_keep/gDebugPyramidVtx.inc.c"
};
Gfx gDebugPyramidDL[6] = {
#include "assets/objects/gameplay_keep/gDebugPyramidDL.inc.c"
};
u64 gDebugCircleTex[TEX_LEN(u64, gDebugCircleTex_WIDTH, gDebugCircleTex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gDebugCircleTex.i8.inc.c"
};
u64 gDebugBallTex[TEX_LEN(u64, gDebugBallTex_WIDTH, gDebugBallTex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gDebugBallTex.i8.inc.c"
};
u64 gDebugCursorTex[TEX_LEN(u64, gDebugCursorTex_WIDTH, gDebugCursorTex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gDebugCursorTex.i8.inc.c"
};
u64 gDebugCrossTex[TEX_LEN(u64, gDebugCrossTex_WIDTH, gDebugCrossTex_HEIGHT, 8)] = {
#include "assets/objects/gameplay_keep/gDebugCrossTex.i8.inc.c"
};
Gfx gDebugArrowDL[12] = {
#include "assets/objects/gameplay_keep/gDebugArrowDL.inc.c"
};
Vtx gDebugArrowVtx[] = {
#include "assets/objects/gameplay_keep/gDebugArrowVtx.inc.c"
};
Gfx gDebugCameraDL[15] = {
#include "assets/objects/gameplay_keep/gDebugCameraDL.inc.c"
};
Vtx gDebugCameraVtx[] = {
#include "assets/objects/gameplay_keep/gDebugCameraVtx.inc.c"
};
Vtx gDebugCheckeredFloorVtx[] = {
#include "assets/objects/gameplay_keep/gDebugCheckeredFloorVtx.inc.c"
};
Gfx gDebugCheckeredFloorDL[18] = {
#include "assets/objects/gameplay_keep/gDebugCheckeredFloorDL.inc.c"
};
u64 gDebugCheckeredFloorTex[TEX_LEN(u64, gDebugCheckeredFloorTex_WIDTH, gDebugCheckeredFloorTex_HEIGHT, 4)] = {
#include "assets/objects/gameplay_keep/gDebugCheckeredFloorTex.ia4.inc.c"
};
Vtx gDebugSpriteVtx[] = {
#include "assets/objects/gameplay_keep/gDebugSpriteVtx.inc.c"
};
Gfx gDebugSpriteDL[3] = {
#include "assets/objects/gameplay_keep/gDebugSpriteDL.inc.c"
};
|