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#ifndef GAMEPLAY_KEEP_EFF_LIGHTNING_H
#define GAMEPLAY_KEEP_EFF_LIGHTNING_H
#include "tex_len.h"
#include "ultra64.h"
#define gEffLightning1Tex_WIDTH 16
#define gEffLightning1Tex_HEIGHT 96
extern u64 gEffLightning1Tex[TEX_LEN(u64, gEffLightning1Tex_WIDTH, gEffLightning1Tex_HEIGHT, 8)];
#define gEffLightning2Tex_WIDTH 16
#define gEffLightning2Tex_HEIGHT 96
extern u64 gEffLightning2Tex[TEX_LEN(u64, gEffLightning2Tex_WIDTH, gEffLightning2Tex_HEIGHT, 8)];
#define gEffLightning3Tex_WIDTH 16
#define gEffLightning3Tex_HEIGHT 96
extern u64 gEffLightning3Tex[TEX_LEN(u64, gEffLightning3Tex_WIDTH, gEffLightning3Tex_HEIGHT, 8)];
#define gEffLightning4Tex_WIDTH 16
#define gEffLightning4Tex_HEIGHT 96
extern u64 gEffLightning4Tex[TEX_LEN(u64, gEffLightning4Tex_WIDTH, gEffLightning4Tex_HEIGHT, 8)];
#define gEffLightning5Tex_WIDTH 16
#define gEffLightning5Tex_HEIGHT 96
extern u64 gEffLightning5Tex[TEX_LEN(u64, gEffLightning5Tex_WIDTH, gEffLightning5Tex_HEIGHT, 8)];
#define gEffLightning6Tex_WIDTH 16
#define gEffLightning6Tex_HEIGHT 96
extern u64 gEffLightning6Tex[TEX_LEN(u64, gEffLightning6Tex_WIDTH, gEffLightning6Tex_HEIGHT, 8)];
#define gEffLightning7Tex_WIDTH 16
#define gEffLightning7Tex_HEIGHT 96
extern u64 gEffLightning7Tex[TEX_LEN(u64, gEffLightning7Tex_WIDTH, gEffLightning7Tex_HEIGHT, 8)];
#define gEffLightning8Tex_WIDTH 16
#define gEffLightning8Tex_HEIGHT 96
extern u64 gEffLightning8Tex[TEX_LEN(u64, gEffLightning8Tex_WIDTH, gEffLightning8Tex_HEIGHT, 8)];
extern Gfx gEffLightningDL[13];
extern Vtx gEffLightningVtx[];
#endif
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