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path: root/assets/objects/gameplay_keep/fairy_anim.h
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#ifndef GAMEPLAY_KEEP_FAIRY_ANIM_H
#define GAMEPLAY_KEEP_FAIRY_ANIM_H

#include "animation.h"

extern s16 gFairyFrameData[];
extern JointIndex gFairyJointIndices[];
extern AnimationHeader gFairyAnim;

#endif