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#ifndef GAMEPLAY_KEEP_FAIRY_SKEL_H
#define GAMEPLAY_KEEP_FAIRY_SKEL_H
#include "tex_len.h"
#include "ultra64.h"
#include "animation.h"
#define gFairyWingTex_WIDTH 32
#define gFairyWingTex_HEIGHT 64
extern u64 gFairyWingTex[TEX_LEN(u64, gFairyWingTex_WIDTH, gFairyWingTex_HEIGHT, 8)];
extern Vtx gFairyWing1Vtx[];
extern Gfx gFairyWing1DL[17];
extern Vtx gFairyWing2Vtx[];
extern Gfx gFairyWing2DL[17];
extern Vtx gFairyWing3Vtx[];
extern Gfx gFairyWing3DL[17];
extern Vtx gFairyWing4Vtx[];
extern Gfx gFairyWing4DL[17];
extern Vtx gGlowCircleVtx[];
extern Gfx gGlowCircleTextureLoadDL[8];
extern Gfx gGlowCircleDL[4];
extern Gfx gGlowCircleSmallDL[45];
extern Vtx gGlowCircleSmallVtx[];
#define gUnusedFairyWingTex_WIDTH 32
#define gUnusedFairyWingTex_HEIGHT 64
extern u64 gUnusedFairyWingTex[TEX_LEN(u64, gUnusedFairyWingTex_WIDTH, gUnusedFairyWingTex_HEIGHT, 16)];
extern StandardLimb gFairySkelLimb_0;
extern StandardLimb gFairySkelLimb_1;
extern StandardLimb gFairySkelLimb_2;
extern StandardLimb gFairySkelLimb_3;
extern StandardLimb gFairySkelLimb_4;
extern StandardLimb gFairySkelLimb_5;
extern StandardLimb gFairySkelLimb_6;
extern StandardLimb gFairySkelLimb_7;
extern StandardLimb gFairySkelLimb_8;
extern StandardLimb gFairySkelLimb_9;
extern StandardLimb gFairySkelLimb_10;
extern StandardLimb gFairySkelLimb_11;
extern StandardLimb gFairySkelLimb_12;
extern StandardLimb gFairySkelLimb_13;
extern void* gFairyLimbs[];
typedef enum FairySkelLimb {
/* 0 */ FAIRY_LIMB_NONE,
/* 1 */ FAIRY_LIMB_0,
/* 2 */ FAIRY_LIMB_1,
/* 3 */ FAIRY_LIMB_2,
/* 4 */ FAIRY_LIMB_3,
/* 5 */ FAIRY_LIMB_4,
/* 6 */ FAIRY_LIMB_5,
/* 7 */ FAIRY_LIMB_6,
/* 8 */ FAIRY_LIMB_7,
/* 9 */ FAIRY_LIMB_8,
/* 10 */ FAIRY_LIMB_9,
/* 11 */ FAIRY_LIMB_10,
/* 12 */ FAIRY_LIMB_11,
/* 13 */ FAIRY_LIMB_12,
/* 14 */ FAIRY_LIMB_13,
/* 15 */ FAIRY_LIMB_MAX
} FairySkelLimb;
extern SkeletonHeader gFairySkel;
#endif
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