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#ifndef GAMEPLAY_KEEP_GBUGCRAWLANIM_H
#define GAMEPLAY_KEEP_GBUGCRAWLANIM_H

#include "ultra64.h"
#include "animation.h"

extern s16 gBugCrawlFrameData[];
extern JointIndex gBugCrawlJointIndices[];
extern AnimationHeader gBugCrawlAnim;

#endif