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#ifndef GAMEPLAY_KEEP_GTALLBLOCKCOL_H
#define GAMEPLAY_KEEP_GTALLBLOCKCOL_H

#include "bgcheck.h"

extern BgCamInfo gTallBlockBgCamList[];
extern SurfaceType gTallBlockSurfaceTypes[];
extern CollisionPoly gTallBlockPolyList[];
extern Vec3s gTallBlockVtxList[];
extern CollisionHeader gTallBlockCol;

#endif