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#ifndef GAMEPLAY_KEEP_GWIDETALLBLOCKCOL_H
#define GAMEPLAY_KEEP_GWIDETALLBLOCKCOL_H

#include "bgcheck.h"

extern BgCamInfo gWideTallBlockBgCamList[];
extern SurfaceType gWideTallBlockSurfaceTypes[];
extern CollisionPoly gWideTallBlockPolyList[];
extern Vec3s gWideTallBlockVtxList[];
extern CollisionHeader gWideTallBlockCol;

#endif