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path: root/assets/objects/gameplay_keep/lock_on_reticle.h
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#ifndef GAMEPLAY_KEEP_LOCK_ON_RETICLE_H
#define GAMEPLAY_KEEP_LOCK_ON_RETICLE_H

#include "ultra64.h"

extern Gfx gLockOnReticleTriangleDL[3];
extern Vtx gLockOnReticleTriangleVtx[];

#endif