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#include "rupee_light_red_tex.h"
u64 gRupeeLightRedTex[TEX_LEN(u64, gRupeeLightRedTex_WIDTH, gRupeeLightRedTex_HEIGHT, 16)] = {
#include "assets/objects/gameplay_keep/gRupeeLightRedTex.rgba16.inc.c"
};
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