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#ifndef GAMEPLAY_KEEP_SHADOW_FOOT_H
#define GAMEPLAY_KEEP_SHADOW_FOOT_H
#include "tex_len.h"
#include "ultra64.h"
extern Gfx gFootShadowDL[12];
extern Vtx gFootShadowVtx[];
#define gFootShadowTex_WIDTH 32
#define gFootShadowTex_HEIGHT 64
extern u64 gFootShadowTex[TEX_LEN(u64, gFootShadowTex_WIDTH, gFootShadowTex_HEIGHT, 16)];
#endif
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