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#ifndef OBJECT_TA_H
#define OBJECT_TA_H
#include "ultra64.h"
#include "animation.h"
#include "tex_len.h"
#define gTalonHeadSkinTex_WIDTH 8
#define gTalonHeadSkinTex_HEIGHT 8
extern u64 gTalonHeadSkinTex[TEX_LEN(u64, gTalonHeadSkinTex_WIDTH, gTalonHeadSkinTex_HEIGHT, 8)];
#define gTalonRedTex_WIDTH 8
#define gTalonRedTex_HEIGHT 8
extern u64 gTalonRedTex[TEX_LEN(u64, gTalonRedTex_WIDTH, gTalonRedTex_HEIGHT, 8)];
#define TALON_EYE_TEX_WIDTH 32
#define TALON_EYE_TEX_HEIGHT 32
extern u64 gTalonEyeHalfTex[TEX_LEN(u64, TALON_EYE_TEX_WIDTH, TALON_EYE_TEX_HEIGHT, 8)];
extern u64 gTalonEyeClosedTex[TEX_LEN(u64, TALON_EYE_TEX_WIDTH, TALON_EYE_TEX_HEIGHT, 8)];
extern u64 gTalonEyeClosed2Tex[TEX_LEN(u64, TALON_EYE_TEX_WIDTH, TALON_EYE_TEX_HEIGHT, 8)];
extern u64 gTalonEyeOpenTex[TEX_LEN(u64, TALON_EYE_TEX_WIDTH, TALON_EYE_TEX_HEIGHT, 8)];
typedef enum TalonLimb {
/* 0 */ TALON_LIMB_NONE,
/* 1 */ TALON_LIMB_ROOT,
/* 2 */ TALON_LIMB_LEFT_THIGH,
/* 3 */ TALON_LIMB_LEFT_LEG,
/* 4 */ TALON_LIMB_LEFT_FOOT,
/* 5 */ TALON_LIMB_RIGHT_THIGH,
/* 6 */ TALON_LIMB_RIGHT_LEG,
/* 7 */ TALON_LIMB_RIGHT_FOOT,
/* 8 */ TALON_LIMB_CHEST,
/* 9 */ TALON_LIMB_LEFT_SHOULDER,
/* 10 */ TALON_LIMB_LEFT_ARM,
/* 11 */ TALON_LIMB_LEFT_HAND,
/* 12 */ TALON_LIMB_RIGHT_SHOULDER,
/* 13 */ TALON_LIMB_RIGHT_ARM,
/* 14 */ TALON_LIMB_RIGHT_HAND,
/* 15 */ TALON_LIMB_HEAD,
/* 16 */ TALON_LIMB_TORSO,
/* 17 */ TALON_LIMB_MAX
} TalonLimb;
extern FlexSkeletonHeader gTalonSkel;
extern AnimationHeader gTalonSitSleepingAnim;
extern AnimationHeader gTalonStandAnim;
extern AnimationHeader gTalonSitHandsUpAnim;
extern AnimationHeader gTalonSitWakeUpAnim;
extern AnimationHeader gTalonRunAnim;
extern AnimationHeader gTalonSleepAnim;
extern AnimationHeader gTalonRunTransitionAnim;
extern AnimationHeader gTalonWakeUpAnim;
#endif
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