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path: root/assets/xml/objects/object_bdoor.xml
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<Root>
    <ExternalFile OutPath="assets/objects/gameplay_dangeon_keep/"/>
    <File Name="object_bdoor" Segment="6">
        <!-- One of the Boss Door Textures -->
        <Texture Name="gBossDoorGanonsCastleTex" Format="rgba16" Width="32" Height="64" Offset="0x0"/>

        <!-- Boss Door, Lock, and Chain -->
        <Array Name="gBossDoorVtx" Count="12" Offset="0x1000">
            <Vtx/>
        </Array>
        <DList Name="gBossDoorDL" Offset="0x10C0"/> <!-- Original name is "bossdoor_model" -->
        <Array Name="gBossDoorLockVtx" Count="40" Offset="0x1180">
            <Vtx/>
        </Array>
        <DList Name="gBossDoorLockDL" Offset="0x1400"/> <!-- Original name is "doorkagiboss_model" -->
        <Array Name="gBossDoorChainVtx" Count="4" Offset="0x14F0">
            <Vtx/>
        </Array>
        <DList Name="gBossDoorChainDL" Offset="0x1530"/> <!-- Original name is "doorkusariboss_model" -->

        <!-- The rest of the Boss Door Textures -->
        <Texture Name="gBossDoorSpiritTex" Format="rgba16" Width="32" Height="64" Offset="0x15C0"/>
        <Texture Name="gBossDoorForestTex" Format="rgba16" Width="32" Height="64" Offset="0x25C0"/>
        <Texture Name="gBossDoorFireTex" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/>
        <Texture Name="gBossDoorShadowTex" Format="rgba16" Width="32" Height="64" Offset="0x45C0"/>
        <Texture Name="gBossDoorWaterTex" Format="rgba16" Width="32" Height="64" Offset="0x55C0"/>

        <!-- A default texture only used if a Boss Door is present outside of the six adult dungeons, which is never the case in the final game. -->
        <Texture Name="gBossDoorDefaultTex" Format="rgba16" Width="32" Height="64" Offset="0x65C0"/>
    </File>
</Root>