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path: root/assets/xml/objects/object_fd.xml
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<Root>
    <File Name="object_fd" Segment="6">
        <!-- Boss title card -->
        <Texture Name="gVolvagiaTitleCardTex" OutName="volvagia_title_card" Format="ia8" Width="128" Height="120" Offset="0xD700"/>

        <!-- Skeletons -->
        <Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard" Offset="0x114E0"/>
        <Skeleton Name="gVolvagiaRightArmSkel" Type="Normal" LimbType="Standard" Offset="0x115A0"/>
        <Skeleton Name="gVolvagiaHeadSkel" Type="Normal" LimbType="Standard" Offset="0x11660"/>

        <!-- Animations -->
        <Animation Name="gVolvagiaLeftArmEmergeAnim" Offset="0x11464"/>
        <Animation Name="gVolvagiaRightArmEmergeAnim" Offset="0x11524"/>
        <Animation Name="gVolvagiaHeadEmergeAnim" Offset="0x115E4"/>

        <!-- Head display lists -->
        <DList Name="gVolvagiaBrokenFaceDL" Offset="0x59F8"/>
        <DList Name="gVolvagiaManeMaterialDL" Offset="0x9168"/>
        <DList Name="gVolvagiaManeModelDL" Offset="0x91E8"/>

        <!-- Eye textures -->
        <Texture Name="gVolvagiaEyeOpenTex" OutName="volvagia_eye_open" Format="i8" Width="32" Height="32" Offset="0x38A8"/>
        <Texture Name="gVolvagiaEyeHalfTex" OutName="volvagia_eye_half" Format="i8" Width="32" Height="32" Offset="0x34A8"/>
        <Texture Name="gVolvagiaEyeClosedTex" OutName="volvagia_eye_closed" Format="i8" Width="32" Height="32" Offset="0x3CA8"/>

        <!-- Death display lists -->
        <DList Name="gVolvagiaRibsDL" Offset="0xB2F8"/>
        <DList Name="gVolvagiaSkullDL" Offset="0xCBC8"/>
        <DList Name="gVolvagiaJawboneDL" Offset="0xD0A0"/>

        <!-- Body segment display lists -->
        <DList Name="gVolvagiaBodySeg1DL" Offset="0x79A0"/>
        <DList Name="gVolvagiaBodySeg2DL" Offset="0x7AC0"/>
        <DList Name="gVolvagiaBodySeg3DL" Offset="0x7B70"/>
        <DList Name="gVolvagiaBodySeg4DL" Offset="0x7BD0"/>
        <DList Name="gVolvagiaBodySeg5DL" Offset="0x7C30"/>
        <DList Name="gVolvagiaBodySeg6DL" Offset="0x7C90"/>
        <DList Name="gVolvagiaBodySeg7DL" Offset="0x7CF0"/>
        <DList Name="gVolvagiaBodySeg8DL" Offset="0x7D50"/>
        <DList Name="gVolvagiaBodySeg9DL" Offset="0x7DB0"/>
        <DList Name="gVolvagiaBodySeg10DL" Offset="0x7E10"/>
        <DList Name="gVolvagiaBodySeg11DL" Offset="0x7E70"/>
        <DList Name="gVolvagiaBodySeg12DL" Offset="0x7ED0"/>
        <DList Name="gVolvagiaBodySeg13DL" Offset="0x7F30"/>
        <DList Name="gVolvagiaBodySeg14DL" Offset="0x7F90"/>
        <DList Name="gVolvagiaBodySeg15DL" Offset="0x7FF0"/>
        <DList Name="gVolvagiaBodySeg16DL" Offset="0x8038"/>
        <DList Name="gVolvagiaBodySeg17DL" Offset="0x8080"/>
        <DList Name="gVolvagiaBodySeg18DL" Offset="0x80D8"/>

        <!-- Particle display lists -->
        <DList Name="gVolvagiaEmberMaterialDL" Offset="0xA880"/>
        <DList Name="gVolvagiaEmberModelDL" Offset="0xA900"/>
        <DList Name="gVolvagiaDustMaterialDL" Offset="0xB3A8"/>
        <DList Name="gVolvagiaDustModelDL" Offset="0xB3C8"/>
        <DList Name="gVolvagiaDebrisMaterialDL" Offset="0xD3A0"/>
        <DList Name="gVolvagiaDebrisModelDL" Offset="0xD420"/>
        <DList Name="gVolvagiaSkullPieceMaterialDL" Offset="0xD668"/>
        <DList Name="gVolvagiaSkullPieceModelDL" Offset="0xD6E8"/>

        <!-- Unused body skeleton assets -->
        <Skeleton Name="gVolvagiaBodySkel" Type="Flex" LimbType="Standard" Offset="0x11420"/>
        <Animation Name="gVolvagiaBodyStaticAnim" Offset="0x61D8"/>
        <Texture Name="gVolvagiaBodyTex" OutName="volvagia_body" Format="rgba16" Width="32" Height="64" Offset="0x8128"/>

        <!-- Unused, purpose unknown -->
        <DList Name="gVolvagiaDL_009668" Offset="0x9668"/>

        <!-- Platform assets -->
        <Collision Name="gVolvagiaPlatformCol" Offset="0xD68"/>
        <DList Name="gVolvagiaPlatformDL" Offset="0x240"/>

        <!-- Boulder assets -->
        <DList Name="gVolvagiaRockDL" Offset="0x9F20"/>
    </File>
</Root>