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path: root/assets/xml/objects/object_hakach_objects.xml
blob: 73e1b8f52ea78c77f112dbd263a78615dbe7ff74 (plain)
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<Root>
    <File Name="object_hakach_objects" Segment="6">
        <Array Name="gBotwHoleTrap1Vtx" Count="27" Offset="0x0">
            <Vtx/>
        </Array>
        <DList Name="gBotwHoleTrap1DL" Offset="0x01B0"/>
        <Array Name="gBotwRoom5HiddenPlatformVtx" Count="19" Offset="0x2C0">
            <Vtx/>
        </Array>
        <DList Name="gBotwRoom5HiddenPlatformDL" Offset="0x03F0"/>
        <Array Name="gBotwCoffinLidVtx" Count="23" Offset="0x540">
            <Vtx/>
        </Array>
        <DList Name="gBotwCoffinLidDL" Offset="0x06B0"/>
        <Array Name="gBotwBombableRubbleVtx" Count="23" Offset="0x8A0">
            <Vtx/>
        </Array>
        <DList Name="gBotwBombableRubbleDL" Offset="0x0A10"/>
        <Array Name="gBotwFakeWallsAndFloorsVtx" Count="60" Offset="0xC60">
            <Vtx/>
        </Array>
        <DList Name="gBotwRoom0FakeWallsAndFloorsDL" Offset="0x1060"/>
        <Array Name="gBotwBloodSplatterVtx" Count="4" Offset="0x1020">
            <Vtx/>
        </Array>
        <DList Name="gBotwBloodSplatterDL" Offset="0x1250"/>
        <Array Name="gBotwRoom3ThreeFakeFloorsVtx" Count="12" Offset="0x1860">
            <Vtx/>
        </Array>
        <DList Name="gBotwRoom3ThreeFakeFloorsDL" Offset="0x1920"/>
        <Array Name="gBotwWaterRingVtx" Count="54" Offset="0x1AF0">
            <Vtx/>
        </Array>
        <DList Name="gBotwWaterRingDL" Offset="0x1E50"/>
        <Array Name="gBotwWaterFallVtx" Count="6" Offset="0x1FB0">
            <Vtx/>
        </Array>
        <DList Name="gBotwWaterFallDL" Offset="0x2010"/>

        <Collision Name="gBotwCoffinLidCol" Offset="0x0870"/>
        <Collision Name="gBotwBombableRubbleCol" Offset="0x0C2C"/>
        <Collision Name="gBotwRoom0FakeWallsAndFloorsCol" Offset="0x1830"/>
        <Collision Name="gBotwRoom3ThreeFakeFloorsCol" Offset="0x1AB8"/>

        <Texture Name="gBotwWater1Tex" Format="ia16" Width="32" Height="32" Offset="0x028F0"/>
        <Texture Name="gBotwWater2Tex" Format="rgba16" Width="32" Height="32" Offset="0x020F0"/>
        <Texture Name="gBotwTex_0030F0" Format="rgba16" Width="32" Height="32" Offset="0x30F0"/>
        <Texture Name="gBotwBloodSplatterTex" Format="ia16" Width="32" Height="32" Offset="0x38F0"/>
        <Texture Name="gBotwTex_0040F0" Format="rgba16" Width="32" Height="32" Offset="0x40F0"/>
        <Texture Name="gBotwTex_0048F0" Format="rgba16" Width="32" Height="32" Offset="0x48F0"/>
        <Texture Name="gBotwTex_0050F0" Format="rgba16" Width="32" Height="32" Offset="0x50F0"/>
        <Texture Name="gBotwTex_0058F0" Format="rgba16" Width="32" Height="32" Offset="0x58F0"/>
        <Texture Name="gBotwTex_0060F0" Format="i4" Width="32" Height="32" Offset="0x60F0"/>
        <Texture Name="object_hakach_objects_0062F0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x62F0"/>
    </File>
</Root>