blob: db5bed45bbc4cfa0453365a63057f16c71cacc93 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
|
<Root>
<File Name="object_md" Segment="6">
<!-- Mido Skeleton -->
<Skeleton Name="gMidoSkel" Type="Flex" LimbType="Standard" LimbNone="MIDO_LIMB_NONE" LimbMax="MIDO_LIMB_MAX" EnumName="MidoLimb" Offset="0x7FB8"/>
<!-- Mido Limbs -->
<Limb Name="gMidoRootLimb" LimbType="Standard" EnumName="MIDO_LIMB_ROOT" Offset="0x7EB8"/>
<Limb Name="gMidoWaistLimb" LimbType="Standard" EnumName="MIDO_LIMB_WAIST" Offset="0x7EC4"/>
<Limb Name="gMidoLeftThighLimb" LimbType="Standard" EnumName="MIDO_LIMB_LEFT_THIGH" Offset="0x7ED0"/>
<Limb Name="gMidoLeftLegLimb" LimbType="Standard" EnumName="MIDO_LIMB_LEFT_LEG" Offset="0x7EDC"/>
<Limb Name="gMidoLeftFootLimb" LimbType="Standard" EnumName="MIDO_LIMB_LEFT_FOOT" Offset="0x7EE8"/>
<Limb Name="gMidoRightThighLimb" LimbType="Standard" EnumName="MIDO_LIMB_RIGHT_THIGH" Offset="0x7EF4"/>
<Limb Name="gMidoRightLegLimb" LimbType="Standard" EnumName="MIDO_LIMB_RIGHT_LEG" Offset="0x7F00"/>
<Limb Name="gMidoRightFootLimb" LimbType="Standard" EnumName="MIDO_LIMB_RIGHT_FOOT" Offset="0x7F0C"/>
<Limb Name="gMidoTorsoLimb" LimbType="Standard" EnumName="MIDO_LIMB_TORSO" Offset="0x7F18"/>
<Limb Name="gMidoLeftUpperArmLimb" LimbType="Standard" EnumName="MIDO_LIMB_LEFT_UPPER_ARM" Offset="0x7F24"/>
<Limb Name="gMidoLeftForearmLimb" LimbType="Standard" EnumName="MIDO_LIMB_LEFT_FOREARM" Offset="0x7F30"/>
<Limb Name="gMidoLeftHandLimb" LimbType="Standard" EnumName="MIDO_LIMB_LEFT_HAND" Offset="0x7F3C"/>
<Limb Name="gMidoRightUpperArmLimb" LimbType="Standard" EnumName="MIDO_LIMB_RIGHT_UPPER_ARM" Offset="0x7F48"/>
<Limb Name="gMidoRightForearmLimb" LimbType="Standard" EnumName="MIDO_LIMB_RIGHT_FOREARM" Offset="0x7F54"/>
<Limb Name="gMidoRightHandLimb" LimbType="Standard" EnumName="MIDO_LIMB_RIGHT_HAND" Offset="0x7F60"/>
<Limb Name="gMidoHeadLimb" LimbType="Standard" EnumName="MIDO_LIMB_HEAD" Offset="0x7F6C"/>
<!-- Mido Limb Vertices -->
<Array Name="gMidoLeftHandVtx" Count="48" Offset="0x15E0">
<Vtx/>
</Array>
<Array Name="gMidoLeftForearmVtx" Count="24" Offset="0x18E0">
<Vtx/>
</Array>
<Array Name="gMidoLeftUpperArmVtx" Count="24" Offset="0x1A60">
<Vtx/>
</Array>
<Array Name="gMidoRightHandVtx" Count="48" Offset="0x1BE0">
<Vtx/>
</Array>
<Array Name="gMidoRightForearmVtx" Count="24" Offset="0x1EE0">
<Vtx/>
</Array>
<Array Name="gMidoRightUpperArmVtx" Count="24" Offset="0x2060">
<Vtx/>
</Array>
<Array Name="gMidoTorsoVtx" Count="70" Offset="0x21E0">
<Vtx/>
</Array>
<Array Name="gMidoLeftFootVtx" Count="30" Offset="0x2640">
<Vtx/>
</Array>
<Array Name="gMidoLeftLegVtx" Count="22" Offset="0x2820">
<Vtx/>
</Array>
<Array Name="gMidoLeftThighVtx" Count="33" Offset="0x2980">
<Vtx/>
</Array>
<Array Name="gMidoRightFootVtx" Count="30" Offset="0x2B90">
<Vtx/>
</Array>
<Array Name="gMidoRightLegVtx" Count="22" Offset="0x2D70">
<Vtx/>
</Array>
<Array Name="gMidoRightThighVtx" Count="33" Offset="0x2ED0">
<Vtx/>
</Array>
<Array Name="gMidoWaistVtx" Count="31" Offset="0x30E0">
<Vtx/>
</Array>
<Array Name="gMidoHeadVtx" Count="229" Offset="0x6530">
<Vtx/>
</Array>
<!-- Mido Limb DisplayLists -->
<DList Name="gMidoWaistDL" Offset="0x4218"/>
<DList Name="gMidoLeftThighDL" Offset="0x47D0"/>
<DList Name="gMidoLeftLegDL" Offset="0x4978"/>
<DList Name="gMidoLeftFootDL" Offset="0x4B10"/>
<DList Name="gMidoRightThighDL" Offset="0x4350"/>
<DList Name="gMidoRightLegDL" Offset="0x44F8"/>
<DList Name="gMidoRightFootDL" Offset="0x4698"/>
<DList Name="gMidoTorsoDL" Offset="0x32D0"/>
<DList Name="gMidoLeftUpperArmDL" Offset="0x3CA8"/>
<DList Name="gMidoLeftForearmDL" Offset="0x3DE0"/>
<DList Name="gMidoLeftHandDL" Offset="0x3F18"/>
<DList Name="gMidoRightUpperArmDL" Offset="0x3740"/>
<DList Name="gMidoRightForearmDL" Offset="0x3878"/>
<DList Name="gMidoRightHandDL" Offset="0x39B0"/>
<DList Name="gMidoHeadDL" Offset="0x7380"/>
<!-- Mido Palettes -->
<Texture Name="gMido1TLUT" Format="rgba16" Width="256" Height="1" Offset="0x02E0"/>
<Texture Name="gMido2TLUT" Format="rgba16" Width="188" Height="1" Offset="0x4C48"/>
<Texture Name="gMido3TLUT" Format="rgba16" Width="248" Height="1" Offset="0x4DC0"/>
<!-- Mido Eye Textures -->
<Texture Name="gMidoEyeOpenTex" Format="ci8" Width="32" Height="32" Offset="0x4FF0" TlutOffset="0x4DC0"/>
<Texture Name="gMidoEyeHalfTex" Format="ci8" Width="32" Height="32" Offset="0x5930" TlutOffset="0x4DC0"/>
<Texture Name="gMidoEyeClosedTex" Format="ci8" Width="32" Height="32" Offset="0x5D30" TlutOffset="0x4DC0"/>
<Texture Name="gMidoEyeAngryTex" Format="ci8" Width="32" Height="32" Offset="0x6130" TlutOffset="0x4DC0"/>
<Texture Name="gMidoEyeLookingUpTex" Format="rgba16" Width="32" Height="32" Offset="0x520"/>
<!-- Mido DisplayList Textures -->
<Texture Name="gMidoGradientTex" Format="ci8" Width="8" Height="8" Offset="0x4E0" TlutOffset="0x02E0"/>
<Texture Name="gMidoTex_D20" Format="rgba16" Width="8" Height="8" Offset="0xD20"/>
<Texture Name="gMidoTex_DA0" Format="ci8" Width="8" Height="16" Offset="0xDA0" TlutOffset="0x02E0"/>
<Texture Name="gMidoHairCurl1Tex" Format="ci8" Width="32" Height="32" Offset="0xE20" TlutOffset="0x02E0"/>
<Texture Name="gMidoTex_1220" Format="ci8" Width="8" Height="8" Offset="0x1220" TlutOffset="0x02E0"/>
<Texture Name="gMidoTex_1260" Format="ci8" Width="8" Height="8" Offset="0x1260" TlutOffset="0x02E0"/>
<Texture Name="gMidoBackOfHandTex" Format="ci8" Width="8" Height="8" Offset="0x12A0" TlutOffset="0x02E0"/>
<Texture Name="gMidoClothesTex" Format="ci8" Width="8" Height="8" Offset="0x12E0" TlutOffset="0x02E0"/>
<Texture Name="gMidoUndershirtTex" Format="i8" Width="8" Height="8" Offset="0x1320"/>
<Texture Name="gMidoShoeTex" Format="ci8" Width="8" Height="8" Offset="0x1360" TlutOffset="0x02E0"/>
<Texture Name="gMidoAnkleTex" Format="ci8" Width="8" Height="8" Offset="0x13A0" TlutOffset="0x02E0"/>
<Texture Name="gMidoPantsTex" Format="rgba16" Width="16" Height="16" Offset="0x13E0"/>
<Texture Name="gMidoTex_4FB0" Format="ci8" Width="8" Height="8" Offset="0x4FB0" TlutOffset="0x4C48"/>
<Texture Name="gMidoTex_53F0" Format="ci8" Width="8" Height="8" Offset="0x53F0" TlutOffset="0x4C48"/>
<Texture Name="gMidoTex_5430" Format="ci8" Width="8" Height="8" Offset="0x5430" TlutOffset="0x4C48"/>
<Texture Name="gMidoHairCurl2Tex" Format="ci8" Width="32" Height="32" Offset="0x5470" TlutOffset="0x4C48"/>
<Texture Name="gMidoTex_5870" Format="ci8" Width="8" Height="16" Offset="0x5870" TlutOffset="0x4C48"/>
<Texture Name="gMidoTex_58F0" Format="ci8" Width="8" Height="8" Offset="0x58F0" TlutOffset="0x4C48"/>
<!-- Mido Animations -->
<Animation Name="gMidoIdleAnim" Offset="0x02C8"/>
<Animation Name="gMidoCuriousToAnnoyedAnim" Offset="0x8510"/>
<Animation Name="gMidoIdleToAnnoyedAnim" Offset="0x8738"/>
<Animation Name="gMidoCuriousAnim" Offset="0x8E84"/>
<Animation Name="gMidoIdleToSurpriseAnim" Offset="0x8FC0"/>
<Animation Name="gMidoIdleToHaltAnim" Offset="0x917C"/>
<Animation Name="gMidoIdleToWalkAnim" Offset="0x92B0"/>
<Animation Name="gMidoAnnoyedToHaltAnim" Offset="0x95BC"/>
<Animation Name="gMidoAnnoyedAnim" Offset="0x97F0"/>
<Animation Name="gMidoHaltToCuriousAnim" Offset="0x9B1C"/>
<Animation Name="gMidoHaltAnim" Offset="0x9E68"/>
<Animation Name="gMidoWalkAnim" Offset="0xA138"/>
</File>
</Root>
|