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<Root>
<File Name="object_menkuri_objects" Segment="6">
<Texture Name="gGTGDoorTex" Format="i4" Width="64" Height="128" Offset="0x0"/>
<Texture Name="gGTGFakeWallTex" Format="rgba16" Width="64" Height="32" Offset="0x1180"/>
<Texture Name="gGTGFakeCeilingTex" Format="rgba16" Width="32" Height="32" Offset="0x2340"/>
<Texture Name="gGTGRotatingRingPlatformInnerCircleTex" Format="i4" Width="64" Height="128" Offset="0x4310"/>
<Texture Name="gGTGStatueTex" Format="i4" Width="64" Height="128" Offset="0x5310"/>
<Texture Name="gGTGTex_6310" Format="rgba16" Width="32" Height="32" Offset="0x6310"/>
<Texture Name="gGTGStatueEyeTex" Format="i4" Width="64" Height="128" Offset="0x6B10"/>
<Texture Name="gGTGRotatingRingPlatformOuterCircleTex" Format="i4" Width="128" Height="64" Offset="0x7B10"/>
<Array Name="gGTGDoorVtx" Count="13" Offset="0x1000">
<Vtx/>
</Array>
<DList Name="gGTGDoorDL" Offset="0x10D0"/>
<Array Name="gGTGFakeWallVtx" Count="16" Offset="0x2180">
<Vtx/>
</Array>
<DList Name="gGTGFakeWallDL" Offset="0x2280"/>
<Array Name="gGTGFakeCeilingVtx" Count="8" Offset="0x2B40">
<Vtx/>
</Array>
<DList Name="gGTGFakeCeilingDL" Offset="0x2BC0"/>
<Array Name="gGTGEyeStatueEyeVtx" Count="12" Offset="0x2C60">
<Vtx/>
</Array>
<DList Name="gGTGEyeStatueEyeDL" Offset="0x2D20"/>
<Array Name="gGTGRotatingRingPlatformVtx" Count="176" Offset="0x2DD0">
<Vtx/>
</Array>
<DList Name="gGTGRotatingRingPlatformDL" Offset="0x38D0"/>
<Collision Name="gGTGRotatingRingPlatformCol" Offset="0x42D8"/>
</File>
</Root>
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