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path: root/assets/xml/objects/object_oA11.xml
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<Root>
    <File Name="object_oA11" Segment="6">
        <!-- The commented limbs references dlists past this object size, making ZAPD crash. -->
        <!-- This object is not used in-game. -->

        <Limb Name="object_oA11_Limb_000000" LimbType="Standard" Offset="0x0"/>
        <Limb Name="object_oA11_Limb_00000C" LimbType="Standard" Offset="0xC"/>
        <Limb Name="object_oA11_Limb_000018" LimbType="Standard" Offset="0x18"/>
        <Limb Name="object_oA11_Limb_000024" LimbType="Standard" Offset="0x24"/>
        <Limb Name="object_oA11_Limb_000030" LimbType="Standard" Offset="0x30"/>
        <Limb Name="object_oA11_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
        <Limb Name="object_oA11_Limb_000048" LimbType="Standard" Offset="0x48"/>
        <Limb Name="object_oA11_Limb_000054" LimbType="Standard" Offset="0x54"/>
        <!--
        <Limb Name="object_oA11_Limb_000060" LimbType="Standard" Offset="0x60"/>
        <Limb Name="object_oA11_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
        <Limb Name="object_oA11_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
        <Limb Name="object_oA11_Limb_000078" LimbType="Standard" Offset="0x78"/>
        -->
        <Limb Name="object_oA11_Limb_000084" LimbType="Standard" Offset="0x84"/>
        <Limb Name="object_oA11_Limb_000090" LimbType="Standard" Offset="0x90"/>
        <Limb Name="object_oA11_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
        <Limb Name="object_oA11_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
        <!--
        <Limb Name="object_oA11_Limb_0000B4" LimbType="Standard" Offset="0xB4"/>
        <Limb Name="object_oA11_Limb_0000C0" LimbType="Standard" Offset="0xC0"/>
        <Limb Name="object_oA11_Limb_0000CC" LimbType="Standard" Offset="0xCC"/>
        <Limb Name="object_oA11_Limb_0000D8" LimbType="Standard" Offset="0xD8"/>
        -->
        <Limb Name="object_oA11_Limb_0000E4" LimbType="Standard" Offset="0xE4"/>
        <Limb Name="object_oA11_Limb_0000F0" LimbType="Standard" Offset="0xF0"/>
        <Limb Name="object_oA11_Limb_0000FC" LimbType="Standard" Offset="0xFC"/>
        <!--
        <Limb Name="object_oA11_Limb_000108" LimbType="Standard" Offset="0x108"/>
        -->
        <Limb Name="object_oA11_Limb_000114" LimbType="Standard" Offset="0x114"/>
        <Limb Name="object_oA11_Limb_000120" LimbType="Standard" Offset="0x120"/>
        <Limb Name="object_oA11_Limb_00012C" LimbType="Standard" Offset="0x12C"/>
        <Limb Name="object_oA11_Limb_000138" LimbType="Standard" Offset="0x138"/>
        <Limb Name="object_oA11_Limb_000144" LimbType="Standard" Offset="0x144"/>
        <Limb Name="object_oA11_Limb_000150" LimbType="Standard" Offset="0x150"/>
        <Limb Name="object_oA11_Limb_00015C" LimbType="Standard" Offset="0x15C"/>
        <Limb Name="object_oA11_Limb_000168" LimbType="Standard" Offset="0x168"/>
        <Limb Name="object_oA11_Limb_000174" LimbType="Standard" Offset="0x174"/>
        <Limb Name="object_oA11_Limb_000180" LimbType="Standard" Offset="0x180"/>
        <Limb Name="object_oA11_Limb_00018C" LimbType="Standard" Offset="0x18C"/>
        <Limb Name="object_oA11_Limb_000198" LimbType="Standard" Offset="0x198"/>
        <Limb Name="object_oA11_Limb_0001A4" LimbType="Standard" Offset="0x1A4"/>
        <Limb Name="object_oA11_Limb_0001B0" LimbType="Standard" Offset="0x1B0"/>
        <Limb Name="object_oA11_Limb_0001BC" LimbType="Standard" Offset="0x1BC"/>
        <!--
        <Skeleton Name="object_oA11_Skel_000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
        -->
        <Array Name="object_oA11_Vtx_000268" Count="27" Offset="0x268">
            <Vtx/>
        </Array>
        <Array Name="object_oA11_Vtx_000418" Count="12" Offset="0x418">
            <Vtx/>
        </Array>
        <Array Name="object_oA11_Vtx_0004D8" Count="12" Offset="0x4D8">
            <Vtx/>
        </Array>
        <Array Name="object_oA11_Vtx_000598" Count="20" Offset="0x598">
            <Vtx/>
        </Array>
        <Array Name="object_oA11_Vtx_0006D8" Count="24" Offset="0x6D8">
            <Vtx/>
        </Array>
        <Array Name="object_oA11_Vtx_000858" Count="12" Offset="0x858">
            <Vtx/>
        </Array>
        <Array Name="object_oA11_Vtx_000918" Count="20" Offset="0x918">
            <Vtx/>
        </Array>
        <DList Name="object_oA11_DL_000A58" Offset="0xA58"/>
        <DList Name="object_oA11_DL_000BA8" Offset="0xBA8"/>
        <DList Name="object_oA11_DL_000C40" Offset="0xC40"/>
        <DList Name="object_oA11_DL_000D28" Offset="0xD28"/>
        <DList Name="object_oA11_DL_000DD0" Offset="0xDD0"/>
        <DList Name="object_oA11_DL_000EF0" Offset="0xEF0"/>
        <DList Name="object_oA11_DL_000FD8" Offset="0xFD8"/>
        <Texture Name="object_oA11_Tex_001080" Format="rgba16" Width="8" Height="8" Offset="0x1080"/>
        <Texture Name="object_oA11_Tex_001100" Format="i4" Width="16" Height="8" Offset="0x1100"/>
        <Texture Name="object_oA11_Tex_001140" Format="rgba16" Width="16" Height="32" Offset="0x1140"/>
        <Texture Name="object_oA11_Tex_001540" Format="rgba16" Width="8" Height="8" Offset="0x1540"/>
    </File>
</Root>