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path: root/assets/xml/objects/object_spot06_objects.xml
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<Root>
    <File Name="object_spot06_objects" Segment="6">
        <!-- Lake Hylia Low Water -->
        <Array Name="gLakeHyliaLowWaterVtx" Count="18" Offset="0x0">
            <Vtx/>
        </Array>
        <DList Name="gLakeHyliaLowWaterDL" Offset="0x0120"/>

        <!-- Lake Hylia High Water -->
        <Array Name="gLakeHyliaHighWaterVtx" Count="36" Offset="0x230">
            <Vtx/>
        </Array>
        <DList Name="gLakeHyliaHighWaterDL" Offset="0x0470"/>
        <Texture Name="gLakeHyliaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x25A0"/>

        <!-- Lake Hylia Water Temple Gate -->
        <Array Name="gLakeHyliaWaterTempleGateVtx" Count="4" Offset="0xDD0">
            <Vtx/>
        </Array>
        <DList Name="gLakeHyliaWaterTempleGateDL" Offset="0x0E10"/>
        <Texture Name="gLakeHyliaWaterTempleGateTex" Format="rgba16" Width="16" Height="64" Offset="0x05D0"/>
        <Collision Name="gLakeHyliaWaterTempleGateCol" Offset="0x0EE8"/>

        <!-- Lake Hylia Zora Shortcut Iceblock -->
        <Array Name="gLakeHyliaZoraShortcutIceblockVtx" Count="4" Offset="0x1120">
            <Vtx/>
        </Array>
        <DList Name="gLakeHyliaZoraShortcutIceblockDL" Offset="0x1160"/>
        <Texture Name="gLakeHyliaZoraShortcutIceblockTex" Format="rgba16" Width="16" Height="16" Offset="0x0F20"/>
        <Collision Name="gLakeHyliaZoraShortcutIceblockCol" Offset="0x1238"/>

        <!-- Lake Hylia Water Temple Key -->
        <Array Name="gLakeHyliaWaterTempleKeyVtx" Count="34" Offset="0x2270">
            <Vtx/>
        </Array>
        <DList Name="gLakeHyliaWaterTempleKeyDL" Offset="0x2490"/>
        <Texture Name="gLakeHyliaWaterTempleKeyTex" Format="rgba16" Width="32" Height="64" Offset="0x1270"/>
    </File>
</Root>