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<Root>
<File Name="object_vm" Segment="6">
<!-- Beamos Skeleton -->
<Skeleton Name="gBeamosSkel" Type="Normal" LimbType="Standard" Offset="0x3F60"/>
<!-- Beamos Skeleton Limbs -->
<Limb Name="gBeamosRootLimb" LimbType="Standard" Offset="0x3EC0"/>
<Limb Name="gBeamosLimb_3ECC" LimbType="Standard" Offset="0x3ECC"/>
<Limb Name="gBeamosLimb_3ED8" LimbType="Standard" Offset="0x3ED8"/>
<Limb Name="gBeamosLimb_3EE4" LimbType="Standard" Offset="0x3EE4"/>
<Limb Name="gBeamosTopEyelidLimb" LimbType="Standard" Offset="0x3EF0"/>
<Limb Name="gBeamosLimb_3EFC" LimbType="Standard" Offset="0x3EFC"/>
<Limb Name="gBeamosLimb_3F08" LimbType="Standard" Offset="0x3F08"/>
<Limb Name="gBeamosBottomEyelidLimb" LimbType="Standard" Offset="0x3F14"/>
<Limb Name="gBeamosEyeLimb" LimbType="Standard" Offset="0x3F20"/>
<Limb Name="gBeamosBodyLimb" LimbType="Standard" Offset="0x3F2C"/>
<!-- Beamos Limb Vertices -->
<Array Name="gBeamosBodyVtx" Count="352" Offset="0x80">
<Vtx/>
</Array>
<Array Name="gBeamosTopEyelidVtx" Count="44" Offset="0x1680">
<Vtx/>
</Array>
<Array Name="gBeamosBottomEyelidVtx" Count="44" Offset="0x1940">
<Vtx/>
</Array>
<Array Name="gBeamosEyeVtx" Count="24" Offset="0x1C00">
<Vtx/>
</Array>
<!-- Beamos Limb DisplayLists -->
<DList Name="gBeamosTopEyelidDL" Offset="0x22B0"/>
<DList Name="gBeamosBottomEyelidDL" Offset="0x2460"/>
<DList Name="gBeamosEyeDL" Offset="0x2610"/>
<DList Name="gBeamosBodyDL" Offset="0x1E00"/>
<!-- Beamos DisplayList Textures -->
<Texture Name="gBeamosBodyGradientTex" Format="rgba16" Width="8" Height="8" Offset="0x27C0"/>
<Texture Name="gBeamosGrayMetalTex" Format="i4" Width="16" Height="32" Offset="0x2840"/>
<Texture Name="gBeamosBoltAndMetalTex" Format="rgba16" Width="16" Height="32" Offset="0x2940"/>
<Texture Name="gBeamosTex_2D40" Format="rgba16" Width="16" Height="8" Offset="0x2D40"/>
<Texture Name="gBeamosEyeOutlineTex" Format="rgba16" Width="16" Height="16" Offset="0x2E40"/>
<Texture Name="gBeamosEyeTex" Format="rgba16" Width="32" Height="16" Offset="0x3040"/>
<Texture Name="gBeamosBodyTex" Format="rgba16" Width="16" Height="16" Offset="0x3440"/>
<Texture Name="gBeamosLaserTex" Format="rgba16" Width="8" Height="8" Offset="0x3640"/>
<Texture Name="gBeamosTeethTex" Format="rgba16" Width="32" Height="32" Offset="0x36C0"/>
<!-- Beamos Animations -->
<Animation Name="gBeamosAnim" Offset="0x68"/>
<!-- Beamos Laser Vertices and DisplayList -->
<Array Name="gBeamosLaserVtx" Count="8" Offset="0x1D80">
<Vtx/>
</Array>
<DList Name="gBeamosLaserDL" Offset="0x2728"/>
</File>
</Root>
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