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path: root/assets/xml/objects/object_wallmaster.xml
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<Root>
    <File Name="object_wallmaster" Segment="6">
        <!-- Used by both Wallmaster and Floormaster -->
        <Animation Name="gWallmasterDamageAnim" Offset="0x590"/>
        <Animation Name="gWallmasterRecoverFromDamageAnim" Offset="0xEA4"/>
        <Animation Name="gWallmasterJumpAnim" Offset="0x19CC"/>
        <Animation Name="gWallmasterWalkAnim" Offset="0x41F4"/>
        <Animation Name="gWallmasterStopWalkAnim" Offset="0x9244"/>
        <Animation Name="gWallmasterHoverAnim" Offset="0x9520"/>
        <Animation Name="gWallmasterWaitAnim" Offset="0x9DB0"/>
        <Animation Name="gWallmasterStandUpAnim" Offset="0xA054"/>

        <Array Name="gWallmasterFingerVtx" Count="58" Offset="0x82E8">
            <Vtx/>
        </Array>
        <DList Name="gWallmasterFingerDL" Offset="0x8688"/>

        <Texture Name="gWallmasterExposedBoneTex" Format="rgba16" Width="8" Height="16" Offset="0x88F0"/>
        <Texture Name="gWallmasterBloodyEdgeTex" Format="rgba16" Width="8" Height="16" Offset="0x89F0"/>
        <Texture Name="gWallmasterUpperSkinTex" Format="rgba16" Width="8" Height="8" Offset="0x8AF0"/>
        <Texture Name="gWallmasterFingerTipTex" Format="rgba16" Width="4" Height="16" Offset="0x8B70"/>
        <Texture Name="gWallmasterUpperToUnderBorderTex" Format="rgba16" Width="4" Height="8" Offset="0x8BF0"/>
        <Texture Name="gWallmasterUnderSkinTex" Format="rgba16" Width="8" Height="16" Offset="0x8C30"/>
        <Texture Name="gWallmasterKnuckleTex" Format="rgba16" Width="8" Height="16" Offset="0x8D30"/>

        <Skeleton Name="gWallmasterSkel" Type="Flex" LimbType="Standard" Offset="0x8FB0"/>

        <!-- Used by Wallmaster only -->
        <Animation Name="gWallmasterLungeAnim" Offset="0x299C"/>

        <!-- Used by Floormaster only -->
        <Animation Name="gFloormasterTurnAnim" Offset="0x2158"/>
        <Animation Name="gFloormasterTapFingerAnim" Offset="0x39B0"/>

        <!-- Unused. Name inferred from OoT3D -->
        <Animation Name="gWallmasterMissAnim" Offset="0x3120"/>


        <Array Name="object_wallmaster_Vtx_004210" Count="43" Offset="0x4210">
            <Vtx/>
        </Array>
        <Array Name="object_wallmaster_Vtx_0044C0" Count="31" Offset="0x44C0">
            <Vtx/>
        </Array>
        <Array Name="object_wallmaster_Vtx_0046B0" Count="50" Offset="0x46B0">
            <Vtx/>
        </Array>
        <Array Name="object_wallmaster_Vtx_0049D0" Count="29" Offset="0x49D0">
            <Vtx/>
        </Array>
        <Array Name="object_wallmaster_Vtx_004BA0" Count="31" Offset="0x4BA0">
            <Vtx/>
        </Array>
        <Array Name="object_wallmaster_Vtx_004D90" Count="51" Offset="0x4D90">
            <Vtx/>
        </Array>
        <Array Name="object_wallmaster_Vtx_0050C0" Count="35" Offset="0x50C0">
            <Vtx/>
        </Array>
        <Array Name="object_wallmaster_Vtx_0052F0" Count="30" Offset="0x52F0">
            <Vtx/>
        </Array>
        <Array Name="object_wallmaster_Vtx_0054D0" Count="51" Offset="0x54D0">
            <Vtx/>
        </Array>
        <Array Name="object_wallmaster_Vtx_005800" Count="34" Offset="0x5800">
            <Vtx/>
        </Array>
        <Array Name="object_wallmaster_Vtx_005A20" Count="31" Offset="0x5A20">
            <Vtx/>
        </Array>
        <Array Name="object_wallmaster_Vtx_005C10" Count="51" Offset="0x5C10">
            <Vtx/>
        </Array>
        <Array Name="object_wallmaster_Vtx_005F40" Count="36" Offset="0x5F40">
            <Vtx/>
        </Array>
        <Array Name="object_wallmaster_Vtx_006180" Count="78" Offset="0x6180">
            <Vtx/>
        </Array>
        <DList Name="object_wallmaster_006660_DL" Offset="0x6660"/>
        <DList Name="object_wallmaster_006800_DL" Offset="0x6800"/>
        <DList Name="object_wallmaster_006A20_DL" Offset="0x6A20"/>
        <DList Name="object_wallmaster_006C58_DL" Offset="0x6C58"/>
        <DList Name="object_wallmaster_006E98_DL" Offset="0x6E98"/>
        <DList Name="object_wallmaster_007038_DL" Offset="0x7038"/>
        <DList Name="object_wallmaster_007258_DL" Offset="0x7258"/>
        <DList Name="object_wallmaster_007408_DL" Offset="0x7408"/>
        <DList Name="object_wallmaster_0075A8_DL" Offset="0x75A8"/>
        <DList Name="object_wallmaster_0077C8_DL" Offset="0x77C8"/>
        <DList Name="object_wallmaster_007978_DL" Offset="0x7978"/>
        <DList Name="object_wallmaster_007B18_DL" Offset="0x7B18"/>
        <DList Name="object_wallmaster_007CE8_DL" Offset="0x7CE8"/>
        <DList Name="object_wallmaster_007E98_DL" Offset="0x7E98"/>
        <Limb Name="object_wallmaster_008E30_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_WALLMASTER_008E30" Offset="0x8E30"/>
        <Limb Name="object_wallmaster_008E3C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_WALLMASTER_008E3C" Offset="0x8E3C"/>
        <Limb Name="object_wallmaster_008E48_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_WALLMASTER_008E48" Offset="0x8E48"/>
        <Limb Name="object_wallmaster_008E54_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_WALLMASTER_008E54" Offset="0x8E54"/>
        <Limb Name="object_wallmaster_008E60_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_WALLMASTER_008E60" Offset="0x8E60"/>
        <Limb Name="object_wallmaster_008E6C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_WALLMASTER_008E6C" Offset="0x8E6C"/>
        <Limb Name="object_wallmaster_008E78_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_WALLMASTER_008E78" Offset="0x8E78"/>
        <Limb Name="object_wallmaster_008E84_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_WALLMASTER_008E84" Offset="0x8E84"/>
        <Limb Name="object_wallmaster_008E90_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_WALLMASTER_008E90" Offset="0x8E90"/>
        <Limb Name="object_wallmaster_008E9C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_WALLMASTER_008E9C" Offset="0x8E9C"/>
        <Limb Name="object_wallmaster_008EA8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_WALLMASTER_008EA8" Offset="0x8EA8"/>
        <Limb Name="object_wallmaster_008EB4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_WALLMASTER_008EB4" Offset="0x8EB4"/>
        <Limb Name="object_wallmaster_008EC0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_WALLMASTER_008EC0" Offset="0x8EC0"/>
        <Limb Name="object_wallmaster_008ECC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_WALLMASTER_008ECC" Offset="0x8ECC"/>
        <Limb Name="object_wallmaster_008ED8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_WALLMASTER_008ED8" Offset="0x8ED8"/>
        <Limb Name="object_wallmaster_008EE4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_WALLMASTER_008EE4" Offset="0x8EE4"/>
        <Limb Name="object_wallmaster_008EF0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_WALLMASTER_008EF0" Offset="0x8EF0"/>
        <Limb Name="object_wallmaster_008EFC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_WALLMASTER_008EFC" Offset="0x8EFC"/>
        <Limb Name="object_wallmaster_008F08_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_WALLMASTER_008F08" Offset="0x8F08"/>
        <Limb Name="object_wallmaster_008F14_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_WALLMASTER_008F14" Offset="0x8F14"/>
        <Limb Name="object_wallmaster_008F20_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_WALLMASTER_008F20" Offset="0x8F20"/>
        <Limb Name="object_wallmaster_008F2C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_WALLMASTER_008F2C" Offset="0x8F2C"/>
        <Limb Name="object_wallmaster_008F38_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_WALLMASTER_008F38" Offset="0x8F38"/>
        <Limb Name="object_wallmaster_008F44_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_WALLMASTER_008F44" Offset="0x8F44"/>
    </File>
</Root>