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#ifndef MAP_SELECT_STATE_H
#define MAP_SELECT_STATE_H

#include "ultra64.h"
#include "game.h"
#include "view.h"

struct MapSelectState;

typedef struct MapSelectEntry {
    /* 0x00 */ char* name;
    /* 0x04 */ void (*loadFunc)(struct MapSelectState*, s32);
    /* 0x08 */ s32 entranceIndex;
} MapSelectEntry; // size = 0xC

typedef struct MapSelectState {
    /* 0x0000 */ GameState state;
    /* 0x00A8 */ View view;
    /* 0x01D0 */ s32 count;
    /* 0x01D4 */ MapSelectEntry* entries;
    /* 0x01D8 */ s32 currentEntry;
    /* 0x01DC */ s32 pageDownIndex; // Index of pageDownStops
    /* 0x01E0 */ s32 pageDownStops[7];
    /* 0x01FC */ char unk_1FC[0x0C];
    /* 0x0208 */ s32 opt;
    /* 0x020C */ s32 topDisplayedEntry; // The entry which is currently at the top of the screen
    /* 0x0210 */ char unk_210[0x0C];
    /* 0x021C */ s32 verticalInputAccumulator;
    /* 0x0220 */ s32 verticalInput;
    /* 0x0224 */ s32 timerUp;
    /* 0x0228 */ s32 timerDown;
    /* 0x022C */ s32 lockUp;
    /* 0x0230 */ s32 lockDown;
    /* 0x0234 */ s32 unk_234; // unused
    /* 0x0238 */ u8* staticSegment;
} MapSelectState; // size = 0x240

void MapSelect_Init(GameState* thisx);
void MapSelect_Destroy(GameState* thisx);

#endif