1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
|
#ifndef MESSAGE_H
#define MESSAGE_H
#include "view.h"
#include "versions.h"
#include "font.h"
struct OcarinaStaff;
struct Actor;
struct PlayState;
typedef enum TextBoxIcon {
/* 0 */ TEXTBOX_ICON_TRIANGLE,
/* 1 */ TEXTBOX_ICON_SQUARE,
/* 2 */ TEXTBOX_ICON_ARROW
} TextBoxIcon;
// TODO get these properties from the textures themselves
#define MESSAGE_STATIC_TEX_SIZE 0x1000
// TODO get these properties from the textures themselves
#define MESSAGE_TEXTURE_STATIC_TEX_SIZE 0x900
// Macros for generating characters in the filename encoding (specified by message 0xFFFC
// and loaded by Font_LoadOrderedFont). For example, FILENAME_UPPERCASE('A') will encode
// the character 'A'.
#if OOT_NTSC
#define FILENAME_DIGIT(c) ((c) - '0')
// 0x0A - 0x59: hiragana
// 0x5A - 0xAA: katakana
#define FILENAME_UPPERCASE(c) ((c) - 'A' + 0xAB)
#define FILENAME_LOWERCASE(c) ((c) - 'a' + 0xC5)
#define FILENAME_SPACE 0xDF
// 0xE0: unknown
#define FILENAME_QUESTION_MARK 0xE1
#define FILENAME_EXCLAMATION_MARK 0xE2
#define FILENAME_COLON 0xE3
#define FILENAME_DASH 0xE4
#define FILENAME_LEFT_PARENTHESES 0xE5
#define FILENAME_RIGHT_PARENTHESES 0xE6
#define FILENAME_DAKUTEN 0xE7
#define FILENAME_HANDAKUTEN 0xE8
#define FILENAME_COMMA 0xE9
#define FILENAME_PERIOD 0xEA
#define FILENAME_SLASH 0xEB
#else
#define FILENAME_DIGIT(c) ((c) - '0')
#define FILENAME_UPPERCASE(c) ((c) - 'A' + 0x0A)
#define FILENAME_LOWERCASE(c) ((c) - 'a' + 0x24)
#define FILENAME_SPACE 0x3E
#define FILENAME_DASH 0x3F
#define FILENAME_PERIOD 0x40
#endif
typedef enum MessageMode {
/* 0x00 */ MSGMODE_NONE,
/* 0x01 */ MSGMODE_TEXT_START,
/* 0x02 */ MSGMODE_TEXT_BOX_GROWING,
/* 0x03 */ MSGMODE_TEXT_STARTING,
/* 0x04 */ MSGMODE_TEXT_NEXT_MSG,
/* 0x05 */ MSGMODE_TEXT_CONTINUING,
/* 0x06 */ MSGMODE_TEXT_DISPLAYING,
/* 0x07 */ MSGMODE_TEXT_AWAIT_INPUT,
/* 0x08 */ MSGMODE_TEXT_DELAYED_BREAK,
/* 0x09 */ MSGMODE_OCARINA_STARTING,
/* 0x0A */ MSGMODE_SONG_DEMONSTRATION_STARTING,
/* 0x0B */ MSGMODE_SONG_PLAYBACK_STARTING,
/* 0x0C */ MSGMODE_OCARINA_PLAYING,
/* 0x0D */ MSGMODE_OCARINA_CORRECT_PLAYBACK,
/* 0x0E */ MSGMODE_OCARINA_FAIL, // Failed to play a valid song after entering 8 notes
/* 0x0F */ MSGMODE_OCARINA_FAIL_NO_TEXT, // Never set, only compared against
/* 0x10 */ MSGMODE_OCARINA_NOTES_DROP,
/* 0x11 */ MSGMODE_SONG_PLAYED, // Played a full named song correctly
/* 0x12 */ MSGMODE_SETUP_DISPLAY_SONG_PLAYED,
/* 0x13 */ MSGMODE_DISPLAY_SONG_PLAYED,
/* 0x14 */ MSGMODE_DISPLAY_SONG_PLAYED_TEXT_BEGIN,
/* 0x15 */ MSGMODE_DISPLAY_SONG_PLAYED_TEXT,
/* 0x16 */ MSGMODE_SONG_PLAYED_ACT_BEGIN,
/* 0x17 */ MSGMODE_SONG_PLAYED_ACT, // Act on a played song
/* 0x18 */ MSGMODE_SONG_DEMONSTRATION_SELECT_INSTRUMENT,
/* 0x19 */ MSGMODE_SONG_DEMONSTRATION,
/* 0x1A */ MSGMODE_SONG_DEMONSTRATION_DONE,
/* 0x1B */ MSGMODE_SONG_PLAYBACK,
/* 0x1C */ MSGMODE_SONG_PLAYBACK_SUCCESS,
/* 0x1D */ MSGMODE_SONG_PLAYBACK_FAIL,
/* 0x1E */ MSGMODE_SONG_PLAYBACK_NOTES_DROP,
/* 0x1F */ MSGMODE_OCARINA_AWAIT_INPUT,
/* 0x20 */ MSGMODE_UNK_20, // Never set and does nothing
/* 0x21 */ MSGMODE_SCARECROW_LONG_RECORDING_START,
/* 0x22 */ MSGMODE_SCARECROW_LONG_RECORDING_ONGOING,
/* 0x23 */ MSGMODE_SCARECROW_LONG_PLAYBACK,
/* 0x24 */ MSGMODE_SCARECROW_SPAWN_RECORDING_START,
/* 0x25 */ MSGMODE_SCARECROW_SPAWN_RECORDING_ONGOING,
/* 0x26 */ MSGMODE_SCARECROW_SPAWN_RECORDING_FAILED,
/* 0x27 */ MSGMODE_SCARECROW_SPAWN_RECORDING_DONE,
/* 0x28 */ MSGMODE_SCARECROW_SPAWN_PLAYBACK,
/* 0x29 */ MSGMODE_MEMORY_GAME_START,
/* 0x2A */ MSGMODE_MEMORY_GAME_LEFT_SKULLKID_PLAYING,
/* 0x2B */ MSGMODE_MEMORY_GAME_LEFT_SKULLKID_WAIT,
/* 0x2C */ MSGMODE_MEMORY_GAME_RIGHT_SKULLKID_PLAYING,
/* 0x2D */ MSGMODE_MEMORY_GAME_RIGHT_SKULLKID_WAIT,
/* 0x2E */ MSGMODE_MEMORY_GAME_PLAYER_PLAYING,
/* 0x2F */ MSGMODE_MEMORY_GAME_ROUND_SUCCESS,
/* 0x30 */ MSGMODE_MEMORY_GAME_START_NEXT_ROUND,
/* 0x31 */ MSGMODE_FROGS_START,
/* 0x32 */ MSGMODE_FROGS_PLAYING,
/* 0x33 */ MSGMODE_FROGS_WAITING,
/* 0x34 */ MSGMODE_TEXT_AWAIT_NEXT,
/* 0x35 */ MSGMODE_TEXT_DONE,
/* 0x36 */ MSGMODE_TEXT_CLOSING,
/* 0x37 */ MSGMODE_PAUSED // Causes the message system to do nothing until external code sets a new message mode or calls a public function
} MessageMode;
typedef enum TextState {
/* 0 */ TEXT_STATE_NONE,
/* 1 */ TEXT_STATE_DONE_HAS_NEXT,
/* 2 */ TEXT_STATE_CLOSING,
/* 3 */ TEXT_STATE_DONE_FADING,
/* 4 */ TEXT_STATE_CHOICE,
/* 5 */ TEXT_STATE_EVENT,
/* 6 */ TEXT_STATE_DONE,
/* 7 */ TEXT_STATE_SONG_DEMO_DONE,
/* 8 */ TEXT_STATE_8,
/* 9 */ TEXT_STATE_9,
/* 10 */ TEXT_STATE_AWAITING_NEXT
} TextState;
#define TEXTBOX_ENDTYPE_DEFAULT 0x00
#define TEXTBOX_ENDTYPE_2_CHOICE 0x10
#define TEXTBOX_ENDTYPE_3_CHOICE 0x20
#define TEXTBOX_ENDTYPE_HAS_NEXT 0x30
#define TEXTBOX_ENDTYPE_PERSISTENT 0x40
#define TEXTBOX_ENDTYPE_EVENT 0x50
#define TEXTBOX_ENDTYPE_FADING 0x60
typedef struct MessageContext {
/* 0x0000 */ View view;
/* 0x0128 */ Font font;
/* 0xE2B0 */ u8* textboxSegment; // original name: "fukidashiSegment"
/* 0xE2B4 */ char unk_E2B4[0x4];
/* 0xE2B8 */ struct OcarinaStaff* ocarinaStaff; // original name : "info"
/* 0xE2BC */ char unk_E2BC[0x3C];
/* 0xE2F8 */ u16 textId;
/* 0xE2FA */ u16 choiceTextId;
/* 0xE2FC */ u8 textBoxProperties; // original name : "msg_disp_type"
/* 0xE2FD */ u8 textBoxType; // "Text Box Type"
/* 0xE2FE */ u8 textBoxPos; // text box position
/* 0xE300 */ s32 msgLength; // original name : "msg_data"
/* 0xE304 */ u8 msgMode; // original name: "msg_mode"
/* 0xE306 */ union {
u8 msgBufDecoded[200];
u16 msgBufDecodedWide[100];
};
/* 0xE3CE */ u16 msgBufPos; // original name : "rdp"
/* 0xE3D0 */ u16 unk_E3D0; // unused, only ever set to 0
/* 0xE3D2 */ u16 textDrawPos; // draw all decoded characters up to this buffer position
/* 0xE3D4 */ u16 decodedTextLen; // decoded message buffer length
/* 0xE3D6 */ u16 textUnskippable;
/* 0xE3D8 */ s16 textPosX;
/* 0xE3DA */ s16 textPosY;
/* 0xE3DC */ s16 textColorR;
/* 0xE3DE */ s16 textColorG;
/* 0xE3E0 */ s16 textColorB;
/* 0xE3E2 */ s16 textColorAlpha;
/* 0xE3E4 */ u8 textboxEndType; // original name : "select"
/* 0xE3E5 */ u8 choiceIndex;
/* 0xE3E6 */ u8 choiceNum; // textboxes that are not choice textboxes have a choiceNum of 1
/* 0xE3E7 */ char stateTimer;
/* 0xE3E8 */ u16 textDelayTimer;
/* 0xE3EA */ u16 textDelay;
/* 0xE3EA */ u16 lastPlayedSong; // original references : "Ocarina_Flog" , "Ocarina_Free"
/* 0xE3EE */ u16 ocarinaMode; // original name : "ocarina_mode"
/* 0xE3F0 */ u16 ocarinaAction; // original name : "ocarina_no"
/* 0xE3F2 */ u16 unk_E3F2; // this is like "lastPlayedSong" but set less often, original name : "chk_ocarina_no"
/* 0xE3F4 */ u16 unk_E3F4; // unused, only set to 0 in z_actor
/* 0xE3F6 */ u16 textboxBackgroundIdx;
/* 0xE3F8 */ u8 textboxBackgroundForeColorIdx;
/* 0xE3F8 */ u8 textboxBackgroundBackColorIdx;
/* 0xE3F8 */ u8 textboxBackgroundYOffsetIdx;
/* 0xE3F8 */ u8 textboxBackgroundUnkArg; // unused, set by the textbox background control character arguments
/* 0xE3FC */ char unk_E3FC[0x2];
/* 0xE3FE */ s16 textboxColorRed;
/* 0xE400 */ s16 textboxColorGreen;
/* 0xE402 */ s16 textboxColorBlue;
/* 0xE404 */ s16 textboxColorAlphaTarget;
/* 0xE406 */ s16 textboxColorAlphaCurrent;
/* 0xE408 */ struct Actor* talkActor;
/* 0xE40C */ s16 disableWarpSongs; // disables ability to warp with warp songs
/* 0xE40E */ s16 disableSunsSong; // disables Suns Song effect from occurring after song is played
/* 0xE410 */ u8 lastOcarinaButtonIndex;
} MessageContext; // size = 0xE418
void Message_UpdateOcarinaMemoryGame(struct PlayState* play);
u8 Message_ShouldAdvance(struct PlayState* play);
void Message_CloseTextbox(struct PlayState*);
void Message_StartTextbox(struct PlayState* play, u16 textId, struct Actor* actor);
void Message_ContinueTextbox(struct PlayState* play, u16 textId);
void Message_StartOcarina(struct PlayState* play, u16 ocarinaActionId);
void Message_StartOcarinaSunsSongDisabled(struct PlayState* play, u16 ocarinaActionId);
u8 Message_GetState(MessageContext* msgCtx);
void Message_Draw(struct PlayState* play);
void Message_Update(struct PlayState* play);
void Message_SetTables(void);
void Message_Init(struct PlayState* play);
extern s16 gOcarinaSongItemMap[];
#endif
|