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#ifndef SAMPLE_STATE_H
#define SAMPLE_STATE_H
#include "ultra64.h"
#include "game.h"
#include "view.h"
typedef struct SampleState {
/* 0x0000 */ GameState state;
/* 0x00A4 */ u8* staticSegment;
/* 0x00A8 */ View view;
} SampleState; // size = 0x1D0
void Sample_Init(GameState* thisx);
void Sample_Destroy(GameState* thisx);
#endif
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