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#include "ultra64.h"
#include "sfx.h"
#include "versions.h"
#define DEFINE_SFX(_0, _1, importance, distParam, randParam, flags) \
{ importance, ((((distParam) << SFX_PARAM_01_SHIFT) & SFX_PARAM_01_MASK) | \
(((randParam) << SFX_PARAM_67_SHIFT) & SFX_PARAM_67_MASK) | (flags)) },
SfxParams sEnemyBankParams[] = {
#include "tables/sfx/enemybank_table.h"
};
SfxParams sPlayerBankParams[] = {
#include "tables/sfx/playerbank_table.h"
};
SfxParams sItemBankParams[] = {
#include "tables/sfx/itembank_table.h"
};
SfxParams sEnvBankParams[] = {
#include "tables/sfx/environmentbank_table.h"
};
SfxParams sSystemBankParams[] = {
#include "tables/sfx/systembank_table.h"
};
SfxParams sOcarinaBankParams[] = {
#include "tables/sfx/ocarinabank_table.h"
};
SfxParams sVoiceBankParams[] = {
#include "tables/sfx/voicebank_table.h"
};
#undef DEFINE_SFX
SfxParams* gSfxParams[7] = {
sPlayerBankParams, sItemBankParams, sEnvBankParams, sEnemyBankParams,
sSystemBankParams, sOcarinaBankParams, sVoiceBankParams,
};
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