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#include "attributes.h"
#include "audio.h"
// Symbol definition
#pragma weak gSampleBankTable = sSampleBankTableHeader
// Externs for table
#define DEFINE_SAMPLE_BANK(name, medium, cachePolicy) \
extern u8 name##_Start[]; \
extern u8 name##_Size[];
#define DEFINE_SAMPLE_BANK_PTR(index, medium, cachePolicy) /*empty*/
#include "assets/audio/samplebank_table.h"
#undef DEFINE_SAMPLE_BANK
#undef DEFINE_SAMPLE_BANK_PTR
// Table header
NO_REORDER AudioTableHeader sSampleBankTableHeader = {
// The table contains the number of samplebanks, count them with the preprocessor
#define DEFINE_SAMPLE_BANK(name, medium, cachePolicy) 1 +
#define DEFINE_SAMPLE_BANK_PTR(index, medium, cachePolicy) 1 +
#include "assets/audio/samplebank_table.h"
0,
#undef DEFINE_SAMPLE_BANK
#undef DEFINE_SAMPLE_BANK_PTR
0,
0x00000000,
{ 0, 0, 0, 0, 0, 0, 0, 0 },
};
// Table body
NO_REORDER AudioTableEntry sSampleBankTableEntries[] = {
#define DEFINE_SAMPLE_BANK(name, medium, cachePolicy) \
{ (u32)name##_Start, (u32)name##_Size, (medium), (cachePolicy), 0, 0, 0 },
#define DEFINE_SAMPLE_BANK_PTR(index, medium, cachePolicy) { (index), 0, (medium), (cachePolicy), 0, 0, 0 },
#include "assets/audio/samplebank_table.h"
#undef DEFINE_SAMPLE_BANK
#undef DEFINE_SAMPLE_BANK_PTR
};
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