1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
|
#include <ultra64.h>
#include <global.h>
Vec3f* func_8007C1AC(Vec3f* dest, VecSph* arg1);
f32 func_8007BF90(Vec3f* a, Vec3f* b) {
f32 dx = a->x - b->x;
f32 dy = a->y - b->y;
f32 dz = a->z - b->z;
return sqrtf(SQ(dx) + SQ(dy) + SQ(dz));
}
f32 func_8007BFD0(Vec3f* a, Vec3f* b, Vec3f* dest) {
dest->x = a->x - b->x;
dest->y = a->y - b->y;
dest->z = a->z - b->z;
return sqrtf(SQ(dest->x) + SQ(dest->y) + SQ(dest->z));
}
f32 func_8007C028(Vec3f* a, Vec3f* b) {
return sqrtf(SQ(a->x - b->x) + SQ(a->z - b->z));
}
f32 func_8007C058(f32 arg0, f32 arg1) {
return (arg1 <= fabsf(arg0)) ? arg0 : ((arg0 >= 0) ? arg1 : -arg1);
}
f32 func_8007C0A8(f32 arg0, f32 arg1) {
return (fabsf(arg0) <= arg1) ? arg0 : ((arg0 >= 0) ? arg1 : -arg1);
}
Vec3f* func_8007C0F8(Vec3f* dest, Vec3f* a, Vec3f* b) {
Vec3f v1;
Vec3f v2;
f32 temp;
v1.x = b->x - a->x;
v1.y = b->y - a->y;
v1.z = b->z - a->z;
temp = func_8007C058(sqrtf(SQ(v1.x) + SQ(v1.y) + SQ(v1.z)), 0.01f);
v2.x = v1.x / temp;
v2.y = v1.y / temp;
v2.z = v1.z / temp;
*dest = v2;
return dest;
}
Vec3f* func_8007C1AC(Vec3f* dest, VecSph* arg1) {
Vec3f v;
f32 sin4;
f32 cos4;
f32 sin6;
f32 cos6;
cos4 = Math_Coss(arg1->phi);
cos6 = Math_Coss(arg1->theta);
sin4 = Math_Sins(arg1->phi);
sin6 = Math_Sins(arg1->theta);
v.x = arg1->r * sin4 * sin6;
v.y = arg1->r * cos4;
v.z = arg1->r * sin4 * cos6;
*dest = v;
return dest;
}
void func_8007C25C(Vec3f* dest, VecSph* arg1) {
VecSph var;
var.r = arg1->r;
var.phi = 0x3FFF - arg1->phi;
var.theta = arg1->theta;
func_8007C1AC(dest, &var);
}
VecSph* func_8007C29C(VecSph* arg0, Vec3f* arg1) {
VecSph sp28;
f32 distSquared;
f32 dist;
distSquared = SQ(arg1->x) + SQ(arg1->z);
dist = sqrtf(distSquared);
if ((dist == 0.0f) && (arg1->y == 0.0f)) {
sp28.phi = 0;
} else {
sp28.phi = Math_atan2f(dist, arg1->y) * 57.295776f * 182.04167f + 0.5f;
}
sp28.r = sqrtf(SQ(arg1->y) + distSquared);
if ((arg1->x == 0.0f) && (arg1->z == 0.0f)) {
sp28.theta = 0;
} else {
sp28.theta = Math_atan2f(arg1->x, arg1->z) * 57.295776f * 182.04167f + 0.5f;
}
*arg0 = sp28;
return arg0;
}
VecSph* func_8007C3F4(VecSph* arg0, Vec3f* arg1) {
VecSph sp18;
func_8007C29C(&sp18, arg1);
sp18.phi = 0x3FFF - sp18.phi;
*arg0 = sp18;
return arg0;
}
void func_8007C440(VecSph* arg0, Vec3f* a, Vec3f* b) {
Vec3f var;
var.x = b->x - a->x;
var.y = b->y - a->y;
var.z = b->z - a->z;
func_8007C29C(arg0, &var);
}
void func_8007C490(VecSph* arg0, Vec3f* a, Vec3f* b) {
Vec3f var;
var.x = b->x - a->x;
var.y = b->y - a->y;
var.z = b->z - a->z;
func_8007C3F4(arg0, &var);
}
Vec3f* func_8007C4E0(Vec3f* dest, Vec3f* a, Vec3f* b) {
Vec3f var;
var.x = Math_atan2f(b->z - a->z, b->y - a->y);
var.y = Math_atan2f(b->x - a->x, b->z - a->z);
var.z = 0;
*dest = var;
return dest;
}
Vec3f* func_8007C574(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2) {
Vec3f sp24;
Vec3f sp18;
func_8007C4E0(&sp24, arg1, arg2);
// ~180 / pi
sp18.x = sp24.x * 57.295776f;
sp18.y = sp24.y * 57.295776f;
sp18.z = 0.0f;
*arg0 = sp18;
return arg0;
}
Vec3s* func_8007C5E0(Vec3s* arg0, Vec3f* arg1, Vec3f* arg2) {
Vec3f sp24;
Vec3s sp18;
func_8007C4E0(&sp24, arg1, arg2);
sp18.x = (((sp24.x * 57.295776f)) * 182.04167f) + 0.5f;
sp18.y = (((sp24.y * 57.295776f)) * 182.04167f) + 0.5f;
sp18.z = 0.0f;
*arg0 = sp18;
return arg0;
}
|