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#include "global.h"
#include "assets/textures/icon_item_static/icon_item_static.h"
#include "assets/textures/icon_item_24_static/icon_item_24_static.h"
#include "assets/textures/parameter_static/parameter_static.h"
// Bit Flag array in which gBitFlags[n] is literally (1 << n)
u32 gBitFlags[] = {
(1 << 0), (1 << 1), (1 << 2), (1 << 3), (1 << 4), (1 << 5), (1 << 6), (1 << 7),
(1 << 8), (1 << 9), (1 << 10), (1 << 11), (1 << 12), (1 << 13), (1 << 14), (1 << 15),
(1 << 16), (1 << 17), (1 << 18), (1 << 19), (1 << 20), (1 << 21), (1 << 22), (1 << 23),
(1 << 24), (1 << 25), (1 << 26), (1 << 27), (1 << 28), (1 << 29), (1 << 30), (1 << 31),
};
u16 gEquipMasks[EQUIP_TYPE_MAX] = {
0xF << (EQUIP_TYPE_SWORD * 4), // EQUIP_TYPE_SWORD
0xF << (EQUIP_TYPE_SHIELD * 4), // EQUIP_TYPE_SHIELD
0xF << (EQUIP_TYPE_TUNIC * 4), // EQUIP_TYPE_TUNIC
0xF << (EQUIP_TYPE_BOOTS * 4), // EQUIP_TYPE_BOOTS
};
u16 gEquipNegMasks[EQUIP_TYPE_MAX] = {
(u16) ~(0xF << (EQUIP_TYPE_SWORD * 4)), // EQUIP_TYPE_SWORD
(u16) ~(0xF << (EQUIP_TYPE_SHIELD * 4)), // EQUIP_TYPE_SHIELD
(u16) ~(0xF << (EQUIP_TYPE_TUNIC * 4)), // EQUIP_TYPE_TUNIC
(u16) ~(0xF << (EQUIP_TYPE_BOOTS * 4)), // EQUIP_TYPE_BOOTS
};
u32 gUpgradeMasks[UPG_MAX] = {
0x00000007, // UPG_QUIVER
0x00000038, // UPG_BOMB_BAG
0x000001C0, // UPG_STRENGTH
0x00000E00, // UPG_SCALE
0x00003000, // UPG_WALLET
0x0001C000, // UPG_BULLET_BAG
0x000E0000, // UPG_STICKS
0x00700000, // UPG_NUTS
};
u32 gUpgradeNegMasks[UPG_MAX] = {
~0x00000007, // UPG_QUIVER
~0x00000038, // UPG_BOMB_BAG
~0x000001C0, // UPG_STRENGTH
~0x00000E00, // UPG_SCALE
~0x00003000, // UPG_WALLET
~0x0001C000, // UPG_BULLET_BAG
~0x000E0000, // UPG_STICKS
~0x00700000, // UPG_NUTS
};
u8 gEquipShifts[EQUIP_TYPE_MAX] = {
EQUIP_TYPE_SWORD * 4, // EQUIP_TYPE_SWORD
EQUIP_TYPE_SHIELD * 4, // EQUIP_TYPE_SHIELD
EQUIP_TYPE_TUNIC * 4, // EQUIP_TYPE_TUNIC
EQUIP_TYPE_BOOTS * 4, // EQUIP_TYPE_BOOTS
};
u8 gUpgradeShifts[UPG_MAX] = {
0, // UPG_QUIVER
3, // UPG_BOMB_BAG
6, // UPG_STRENGTH
9, // UPG_SCALE
12, // UPG_WALLET
14, // UPG_BULLET_BAG
17, // UPG_STICKS
20, // UPG_NUTS
};
u16 gUpgradeCapacities[UPG_MAX][4] = {
{ 0, 30, 40, 50 }, // UPG_QUIVER
{ 0, 20, 30, 40 }, // UPG_BOMB_BAG
{ 0, 0, 0, 0 }, // UPG_STRENGTH (unused)
{ 0, 0, 0, 0 }, // UPG_SCALE (unused)
{ 99, 200, 500, 500 }, // UPG_WALLET
{ 0, 30, 40, 50 }, // UPG_BULLET_BAG
{ 0, 10, 20, 30 }, // UPG_STICKS
{ 0, 20, 30, 40 }, // UPG_NUTS
};
u32 gGsFlagsMasks[] = { 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 };
u32 gGsFlagsShifts[] = { 0, 8, 16, 24 };
void* gItemIcons[] = {
gDekuStickIconTex,
gDekuNutIconTex,
gBombIconTex,
gFairyBowIconTex,
gFireArrowIconTex,
gDinsFireIconTex,
gFairySlingshotIconTex,
gFairyOcarinaIconTex,
gOcarinaofTimeIconTex,
gBombchuIconTex,
gHookshotIconTex,
gLongshotIconTex,
gIceArrowIconTex,
gFaroresWindIconTex,
gBoomerangIconTex,
gLensofTruthIconTex,
gMagicBeansIconTex,
gMegatonHammerIconTex,
gLightArrowIconTex,
gNayrusLoveIconTex,
gEmptyBottleIconTex,
gRedPotionIconTex,
gGreenPotionIconTex,
gBluePotionIconTex,
gBottledFairyIconTex,
gFishIconTex,
gMilkFullIconTex,
gRutosLetterIconTex,
gBlueFireIconTex,
gBugIconTex,
gBigPoeIconTex,
gMilkhalfIconTex,
gPoeIconTex,
gWeirdEggIconTex,
gCuccoIconTex,
gZeldasLetterIconTex,
gKeatonMaskIconTex,
gSkullMaskIconTex,
gSpookyMaskIconTex,
gBunnyHoodIconTex,
gGoronMaskIconTex,
gZoraMaskIconTex,
gGerudoMaskIconTex,
gMaskofTruthIconTex,
gSoldOutIconTex,
gPocketEggIconTex,
gPocketCuccoIconTex,
gCojiroIconTex,
gOddMushroomIconTex,
gOddPotionIconTex,
gPoachersSawIconTex,
gBrokenBiggoronSwordIconTex,
gPrescriptionIconTex,
gEyeBallFrogIconTex,
gEyeDropsIconTex,
gClaimCheckIconTex,
gFairyBowFireIconTex,
gFairyBowIceIconTex,
gFairyBowLightIconTex,
gKokiriSwordIconTex,
gMasterSwordIconTex,
gBiggoronSwordIconTex,
gDekuShieldIconTex,
gHylianShieldIconTex,
gMirrorShieldIconTex,
gKokiriTunicIconTex,
gGoronTunicIconTex,
gZoraTunicIconTex,
gKokiriBootsIconTex,
gIronBootsIconTex,
gHoverBootsIconTex,
gBulletBag30IconTex,
gBulletBag40IconTex,
gBulletBag50IconTex,
gQuiver30IconTex,
gQuiver40IconTex,
gQuiver50IconTex,
gBombBag20IconTex,
gBombBag30IconTex,
gBombBag40IconTex,
gGoronsBraceletIconTex,
gSilverGauntletsIconTex,
gGoldenGauntletsIconTex,
gSilverScaleIconTex,
gGoldenScaleIconTex,
gBrokenGiantsKnifeIconTex,
gAdultsWalletIconTex,
gGiantsWalletIconTex,
gDekuSeedsIconTex,
gFishingPoleIconTex,
gSongNoteTex,
gSongNoteTex,
gSongNoteTex,
gSongNoteTex,
gSongNoteTex,
gSongNoteTex,
gSongNoteTex,
gSongNoteTex,
gSongNoteTex,
gSongNoteTex,
gSongNoteTex,
gSongNoteTex,
gForestMedallionIconTex,
gFireMedallionIconTex,
gWaterMedallionIconTex,
gSpiritMedallionIconTex,
gShadowMedallionIconTex,
gLightMedallionIconTex,
gKokiriEmeraldIconTex,
gGoronRubyIconTex,
gZoraSapphireIconTex,
gStoneOfAgonyIconTex,
gGerudosCardIconTex,
gGoldSkulltulaIconTex,
gHeartContainerIconTex,
gUnusedPieceOfHeartIconTex,
gBossKeyIconTex,
gDungeonMapIconTex,
gCompassIconTex,
gBossKeyIconTex,
gSmallMagicJarIconTex,
gBigMagicJarIconTex,
gHeartPieceIcon1Tex,
gHeartPieceIcon2Tex,
gHeartPieceIcon3Tex,
gOcarinaCUpTex,
gOcarinaCDownTex,
gOcarinaCLeftTex,
gOcarinaCRightTex,
gOcarinaATex,
};
// Used to map item IDs to inventory slots
u8 gItemSlots[] = {
SLOT_STICK, SLOT_NUT, SLOT_BOMB, SLOT_BOW, SLOT_ARROW_FIRE, SLOT_DINS_FIRE,
SLOT_SLINGSHOT, SLOT_OCARINA, SLOT_OCARINA, SLOT_BOMBCHU, SLOT_HOOKSHOT, SLOT_HOOKSHOT,
SLOT_ARROW_ICE, SLOT_FARORES_WIND, SLOT_BOOMERANG, SLOT_LENS, SLOT_BEAN, SLOT_HAMMER,
SLOT_ARROW_LIGHT, SLOT_NAYRUS_LOVE, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1,
SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1,
SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD,
SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD,
SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_ADULT, SLOT_TRADE_ADULT, SLOT_TRADE_ADULT,
SLOT_TRADE_ADULT, SLOT_TRADE_ADULT, SLOT_TRADE_ADULT, SLOT_TRADE_ADULT, SLOT_TRADE_ADULT, SLOT_TRADE_ADULT,
SLOT_TRADE_ADULT, SLOT_TRADE_ADULT,
};
void Inventory_ChangeEquipment(s16 equipment, u16 value) {
gSaveContext.equips.equipment &= gEquipNegMasks[equipment];
gSaveContext.equips.equipment |= value << gEquipShifts[equipment];
}
u8 Inventory_DeleteEquipment(PlayState* play, s16 equipment) {
Player* player = GET_PLAYER(play);
s32 pad;
u16 equipValue = gSaveContext.equips.equipment & gEquipMasks[equipment];
// "Erasing equipment item = %d zzz=%d"
osSyncPrintf("装備アイテム抹消 = %d zzz=%d\n", equipment, equipValue);
if (equipValue) {
equipValue >>= gEquipShifts[equipment];
gSaveContext.equips.equipment &= gEquipNegMasks[equipment];
gSaveContext.inventory.equipment ^= OWNED_EQUIP_FLAG(equipment, equipValue - 1);
if (equipment == EQUIP_TYPE_TUNIC) {
gSaveContext.equips.equipment |= EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4);
}
if (equipment == EQUIP_TYPE_SWORD) {
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
gSaveContext.infTable[INFTABLE_1DX_INDEX] = 1;
}
Player_SetEquipmentData(play, player);
play->pauseCtx.cursorSpecialPos = PAUSE_CURSOR_PAGE_LEFT;
}
return equipValue;
}
void Inventory_ChangeUpgrade(s16 upgrade, s16 value) {
gSaveContext.inventory.upgrades &= gUpgradeNegMasks[upgrade];
gSaveContext.inventory.upgrades |= value << gUpgradeShifts[upgrade];
}
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