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#include "global.h"
void Setup_InitImpl(SetupState* this) {
PRINTF(T("ゼルダ共通データ初期化\n", "Zelda common data initialization\n"));
SaveContext_Init();
this->state.running = false;
SET_NEXT_GAMESTATE(&this->state, ConsoleLogo_Init, ConsoleLogoState);
}
void Setup_Destroy(GameState* thisx) {
}
void Setup_Init(GameState* thisx) {
SetupState* this = (SetupState*)thisx;
this->state.destroy = Setup_Destroy;
Setup_InitImpl(this);
}
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