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#include <global.h>
void TitleSetup_InitImpl(GameState* gameState)
{
//Zelda common data initalization
osSyncPrintf("ゼルダ共通データ初期化\n");
SaveContext_Init();
gameState->running = false;
gameState->init = func_80800878; gameState->size = sizeof(TitleContext);
}
void TitleSetup_Destroy(GameState* gameState)
{
}
void TitleSetup_Init(GameState* gameState)
{
gameState->destroy = TitleSetup_Destroy;
TitleSetup_InitImpl(gameState);
}
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