blob: 64e30ecaa412ac7f35dfa7c09c26714764834cc9 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
|
#include "console_logo_state.h"
#include "setup_state.h"
#include "printf.h"
#include "translation.h"
#include "z64save.h"
#include "global.h"
void Setup_InitImpl(SetupState* this) {
PRINTF(T("ゼルダ共通データ初期化\n", "Zelda common data initialization\n"));
SaveContext_Init();
this->state.running = false;
SET_NEXT_GAMESTATE(&this->state, ConsoleLogo_Init, ConsoleLogoState);
}
void Setup_Destroy(GameState* thisx) {
}
void Setup_Init(GameState* thisx) {
SetupState* this = (SetupState*)thisx;
this->state.destroy = Setup_Destroy;
Setup_InitImpl(this);
}
|