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#include "libc64/malloc.h"
#include "libu64/overlay.h"
#include "printf.h"
#include "terminal.h"
#include "translation.h"
#include "ultra64.h"
#include "z_game_dlftbls.h"
void Overlay_LoadGameState(GameStateOverlay* overlayEntry) {
if (overlayEntry->loadedRamAddr != NULL) {
PRINTF(T("既にリンクされています\n", "Already linked\n"));
return;
}
if (overlayEntry->vramStart == NULL) {
overlayEntry->unk_28 = 0;
} else {
overlayEntry->loadedRamAddr = Overlay_AllocateAndLoad(overlayEntry->file.vromStart, overlayEntry->file.vromEnd,
overlayEntry->vramStart, overlayEntry->vramEnd);
if (overlayEntry->loadedRamAddr == NULL) {
PRINTF(T("ロードに失敗しました\n", "Loading failed\n"));
return;
}
PRINTF_COLOR_GREEN();
PRINTF("OVL(d):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s\n", overlayEntry->vramStart, overlayEntry->vramEnd,
overlayEntry->loadedRamAddr,
(u32)overlayEntry->loadedRamAddr + (u32)overlayEntry->vramEnd - (u32)overlayEntry->vramStart,
(u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr, "");
PRINTF_RST();
if (overlayEntry->unk_14 != NULL) {
overlayEntry->unk_14 = (void*)((u32)overlayEntry->unk_14 -
(s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr));
} else {
overlayEntry->unk_14 = NULL;
}
if (overlayEntry->init != NULL) {
overlayEntry->init = (void*)((u32)overlayEntry->init -
(s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr));
} else {
overlayEntry->init = NULL;
}
if (overlayEntry->destroy != NULL) {
overlayEntry->destroy = (void*)((u32)overlayEntry->destroy -
(s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr));
} else {
overlayEntry->destroy = NULL;
}
if (overlayEntry->unk_20 != NULL) {
overlayEntry->unk_20 = (void*)((u32)overlayEntry->unk_20 -
(s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr));
} else {
overlayEntry->unk_20 = NULL;
}
if (overlayEntry->unk_24 != NULL) {
overlayEntry->unk_24 = (void*)((u32)overlayEntry->unk_24 -
(s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr));
} else {
overlayEntry->unk_24 = NULL;
}
overlayEntry->unk_28 = 0;
}
}
void Overlay_FreeGameState(GameStateOverlay* overlayEntry) {
if (overlayEntry->loadedRamAddr != NULL) {
s32 temp = overlayEntry->unk_28 != 0 ? -1 : 0;
if (temp == 0) {
if (overlayEntry->unk_14 != NULL) {
overlayEntry->unk_14 = (void*)((u32)overlayEntry->unk_14 +
(s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr));
} else {
overlayEntry->unk_14 = NULL;
}
if (overlayEntry->init != NULL) {
overlayEntry->init = (void*)((u32)overlayEntry->init +
(s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr));
} else {
overlayEntry->init = NULL;
}
if (overlayEntry->destroy != NULL) {
overlayEntry->destroy = (void*)((u32)overlayEntry->destroy +
(s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr));
} else {
overlayEntry->destroy = NULL;
}
if (overlayEntry->unk_20 != NULL) {
overlayEntry->unk_20 = (void*)((u32)overlayEntry->unk_20 +
(s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr));
} else {
overlayEntry->unk_20 = NULL;
}
if (overlayEntry->unk_24 != NULL) {
overlayEntry->unk_24 = (void*)((u32)overlayEntry->unk_24 +
(s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr));
} else {
overlayEntry->unk_24 = NULL;
}
SYSTEM_ARENA_FREE(overlayEntry->loadedRamAddr, "../z_DLF.c", 149);
overlayEntry->loadedRamAddr = NULL;
}
}
}
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