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#include "global.h"
// For retail BSS ordering, the block number of D_8015FA88 must be 0 or
// just above (the exact upper bound depends on the block numbers assigned to
// extern variables declared in headers).
#pragma increment_block_number 60
ALIGNED(16) SaveContext gSaveContext;
u32 D_8015FA88;
u32 D_8015FA8C;
void SaveContext_Init(void) {
bzero(&gSaveContext, sizeof(gSaveContext));
D_8015FA88 = 0;
D_8015FA8C = 0;
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
gSaveContext.natureAmbienceId = NATURE_ID_DISABLED;
gSaveContext.forcedSeqId = NA_BGM_GENERAL_SFX;
gSaveContext.nextCutsceneIndex = 0xFFEF;
gSaveContext.cutsceneTrigger = 0;
gSaveContext.chamberCutsceneNum = CHAMBER_CS_FOREST;
gSaveContext.nextDayTime = NEXT_TIME_NONE;
gSaveContext.skyboxTime = 0;
gSaveContext.dogIsLost = true;
gSaveContext.nextTransitionType = TRANS_NEXT_TYPE_DEFAULT;
gSaveContext.prevHudVisibilityMode = HUD_VISIBILITY_ALL;
}
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