summaryrefslogtreecommitdiff
path: root/src/code/z_effect_soft_sprite.c
blob: c5c9a7864c2861eb8612d2294446ece0755cde4d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
#include <ultra64.h>
#include <global.h>

extern ParticleOverlay sParticleOverlayTable[37];

void Effect_SS_Delete(LoadedParticleEntry* particle);

#pragma GLOBAL_ASM("asm/non_matchings/code/z_effect_soft_sprite/func_800272B0.s")

void Effect_SS_Clear(GlobalContext* globalCtx) {
    u32 i;
    LoadedParticleEntry* iter;
    ParticleOverlay* iter2;
    void* addr;

    EffectSS2Info.data_table = NULL;
    EffectSS2Info.searchIndex = 0;
    EffectSS2Info.size = 0;

    for (iter = EffectSS2Info.data_table; iter < EffectSS2Info.data_table + EffectSS2Info.size; iter++) {
        Effect_SS_Delete(iter);
    }

    // Free memory from loaded particle overlays
    iter2 = &sParticleOverlayTable[0];
    for (i = 0; i < ARRAY_COUNT(sParticleOverlayTable); i++) {
        addr = iter2->loadedRamAddr;

        if (addr != NULL) {
            ZeldaArena_FreeDebug(addr, D_801357DC, 337);
        }

        (iter2++)->loadedRamAddr = NULL;
    }
}

void Effect_SS_Delete(LoadedParticleEntry* particle) {
    if (particle->flags & 2) {
        func_800F89E8(&particle->position);
    }

    if (particle->flags & 4) {
        func_800F89E8(&particle->unk_2C);
    }

    Effect_SS_ResetEntry(particle);
}

void Effect_SS_ResetEntry(LoadedParticleEntry* particle) {
    u32 i;

    particle->type = 0x25;
    particle->acceleration.z = 0;
    particle->acceleration.y = 0;
    particle->acceleration.x = 0;
    particle->velocity.z = 0;
    particle->velocity.y = 0;
    particle->velocity.x = 0;
    particle->unk_34 = 0;
    particle->unk_30 = 0;
    particle->unk_2C = 0;
    particle->position.z = 0;
    particle->position.y = 0;
    particle->position.x = 0;
    particle->life = -1;
    particle->flags = 0;
    particle->priority = 128;
    particle->draw = NULL;
    particle->update = NULL;
    particle->unk_38 = 0;
    particle->unk_3C = 0;

    for (i = 0; i != 13; i++) {
        particle->unk_40[i] = 0;
    }
}

#pragma GLOBAL_ASM("asm/non_matchings/code/z_effect_soft_sprite/func_800275D0.s")

#pragma GLOBAL_ASM("asm/non_matchings/code/z_effect_soft_sprite/func_80027704.s")

#pragma GLOBAL_ASM("asm/non_matchings/code/z_effect_soft_sprite/func_80027798.s")

void Effect_SS_UpdateParticle(GlobalContext* globalCtx, s32 index) {
    LoadedParticleEntry* particle = &EffectSS2Info.data_table[index];

    if (particle->update != NULL) {
        particle->velocity.x += particle->acceleration.x;
        particle->velocity.y += particle->acceleration.y;
        particle->velocity.z += particle->acceleration.z;

        particle->position.x += particle->velocity.x;
        particle->position.y += particle->velocity.y;
        particle->position.z += particle->velocity.z;

        particle->update(globalCtx, index, particle);
    }
}

void Effect_SS_UpdateAllParticles(GlobalContext* globalCtx) {
    s32 i;

    for (i = 0; i < EffectSS2Info.size; i++) {
        if (EffectSS2Info.data_table[i].life > -1) {
            EffectSS2Info.data_table[i].life--;

            if (EffectSS2Info.data_table[i].life < 0) {
                Effect_SS_Delete(&EffectSS2Info.data_table[i]);
            }
        }

        if (EffectSS2Info.data_table[i].life > -1) {
            Effect_SS_UpdateParticle(globalCtx, i);
        }
    }
}

void Effect_SS_DrawParticle(GlobalContext* globalCtx, s32 index) {
    LoadedParticleEntry* particle = &EffectSS2Info.data_table[index];

    if (particle->draw != NULL) {
        particle->draw(globalCtx, index, particle);
    }
}

#pragma GLOBAL_ASM("asm/non_matchings/code/z_effect_soft_sprite/func_80027BDC.s")

s16 func_80027DD4(s16 arg0, s16 arg1, s32 arg2) {
    s16 ret = !arg2 ? arg1 : (arg0 + (s32)((f32)(arg1 - arg0) / arg2));
    return ret;
}

s16 func_80027E34(s16 a0, s16 a1, f32 a2) {
    return (a1 - a0) * a2 + a0;
}

u8 func_80027E84(u8 a0, u8 a1, f32 a2) {
    return a2 * ((f32)a1 - (f32)a0) + a0;
}