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#include "array_count.h"
#include "ultra64.h"
#include "cutscene_flags.h"
#include "play_state.h"
void CutsceneFlags_UnsetAll(PlayState* play) {
u8 i;
for (i = 0; i < ARRAY_COUNT(play->cutsceneFlags); i++) {
play->cutsceneFlags[i] = 0;
}
}
void CutsceneFlags_Set(PlayState* play, s16 flag) {
s16 index = flag / 16;
s16 bit = flag % 16;
s16 mask = 1 << bit;
play->cutsceneFlags[index] |= mask;
}
void CutsceneFlags_Unset(PlayState* play, s16 flag) {
s16 index = flag / 16;
s16 bit = flag % 16;
s16 mask = (1 << bit) ^ 0xFFFF;
play->cutsceneFlags[index] &= mask;
}
s32 CutsceneFlags_Get(PlayState* play, s16 flag) {
s16 index = flag / 16;
s16 bit = flag % 16;
s16 mask = 1 << bit;
return play->cutsceneFlags[index] & mask;
}
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