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#include "global.h"
#include "libc64/os_malloc.h"
#define LOG_SEVERITY_NOLOG 0
#define LOG_SEVERITY_ERROR 2
#define LOG_SEVERITY_VERBOSE 3
Arena sZeldaArena;
#if DEBUG_FEATURES
s32 gZeldaArenaLogSeverity = LOG_SEVERITY_ERROR;
void ZeldaArena_CheckPointer(void* ptr, u32 size, const char* name, const char* action) {
if (ptr == NULL) {
if (gZeldaArenaLogSeverity >= LOG_SEVERITY_ERROR) {
PRINTF(T("%s: %u バイトの%sに失敗しました\n", "%s: %u bytes %s failed\n"), name, size, action);
#if PLATFORM_GC
__osDisplayArena(&sZeldaArena);
#endif
}
} else if (gZeldaArenaLogSeverity >= LOG_SEVERITY_VERBOSE) {
PRINTF(T("%s: %u バイトの%sに成功しました\n", "%s: %u bytes %s succeeded\n"), name, size, action);
}
}
#define ZELDA_ARENA_CHECK_POINTER(ptr, size, name, action) ZeldaArena_CheckPointer(ptr, size, name, action)
#else
#define ZELDA_ARENA_CHECK_POINTER(ptr, size, name, action) (void)0
#endif
void* ZeldaArena_Malloc(u32 size) {
void* ptr = __osMalloc(&sZeldaArena, size);
// TODO re-evaluate "secure" as a translation (in this file and others using "確保")
ZELDA_ARENA_CHECK_POINTER(ptr, size, "zelda_malloc", T("確保", "Secure"));
return ptr;
}
#if DEBUG_FEATURES
void* ZeldaArena_MallocDebug(u32 size, const char* file, int line) {
void* ptr = __osMallocDebug(&sZeldaArena, size, file, line);
ZELDA_ARENA_CHECK_POINTER(ptr, size, "zelda_malloc_DEBUG", T("確保", "Secure"));
return ptr;
}
#endif
void* ZeldaArena_MallocR(u32 size) {
void* ptr = __osMallocR(&sZeldaArena, size);
ZELDA_ARENA_CHECK_POINTER(ptr, size, "zelda_malloc_r", T("確保", "Secure"));
return ptr;
}
#if DEBUG_FEATURES
void* ZeldaArena_MallocRDebug(u32 size, const char* file, int line) {
void* ptr = __osMallocRDebug(&sZeldaArena, size, file, line);
ZELDA_ARENA_CHECK_POINTER(ptr, size, "zelda_malloc_r_DEBUG", T("確保", "Secure"));
return ptr;
}
#endif
void* ZeldaArena_Realloc(void* ptr, u32 newSize) {
ptr = __osRealloc(&sZeldaArena, ptr, newSize);
ZELDA_ARENA_CHECK_POINTER(ptr, newSize, "zelda_realloc", T("再確保", "Re-securing"));
return ptr;
}
#if DEBUG_FEATURES
void* ZeldaArena_ReallocDebug(void* ptr, u32 newSize, const char* file, int line) {
ptr = __osReallocDebug(&sZeldaArena, ptr, newSize, file, line);
ZELDA_ARENA_CHECK_POINTER(ptr, newSize, "zelda_realloc_DEBUG", T("再確保", "Re-securing"));
return ptr;
}
#endif
void ZeldaArena_Free(void* ptr) {
__osFree(&sZeldaArena, ptr);
}
#if DEBUG_FEATURES
void ZeldaArena_FreeDebug(void* ptr, const char* file, int line) {
__osFreeDebug(&sZeldaArena, ptr, file, line);
}
#endif
void* ZeldaArena_Calloc(u32 num, u32 size) {
void* ret;
u32 n = num * size;
ret = __osMalloc(&sZeldaArena, n);
if (ret != NULL) {
bzero(ret, n);
}
ZELDA_ARENA_CHECK_POINTER(ret, n, "zelda_calloc", T("確保", "Secure"));
return ret;
}
#if PLATFORM_GC && DEBUG_FEATURES
void ZeldaArena_Display(void) {
PRINTF(T("ゼルダヒープ表示\n", "Zelda heap display\n"));
__osDisplayArena(&sZeldaArena);
}
#endif
void ZeldaArena_GetSizes(u32* outMaxFree, u32* outFree, u32* outAlloc) {
ArenaImpl_GetSizes(&sZeldaArena, outMaxFree, outFree, outAlloc);
}
void ZeldaArena_Check(void) {
__osCheckArena(&sZeldaArena);
}
void ZeldaArena_Init(void* start, u32 size) {
#if DEBUG_FEATURES
gZeldaArenaLogSeverity = LOG_SEVERITY_NOLOG;
#endif
__osMallocInit(&sZeldaArena, start, size);
}
void ZeldaArena_Cleanup(void) {
#if DEBUG_FEATURES
gZeldaArenaLogSeverity = LOG_SEVERITY_NOLOG;
#endif
__osMallocCleanup(&sZeldaArena);
}
s32 ZeldaArena_IsInitialized(void) {
return __osMallocIsInitialized(&sZeldaArena);
}
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