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#ifndef __LIB_AUDIO__
#define __LIB_AUDIO__
#include "ultra64/ultratypes.h"
#include "libaudio_abi.h"
/***********************************************************************
* misc defines
***********************************************************************/
#define AL_FX_BUFFER_SIZE 8192
#define AL_FRAME_INIT -1
#define AL_USEC_PER_FRAME 16000
#define AL_MAX_PRIORITY 127
#define AL_GAIN_CHANGE_TIME 1000
typedef s32 ALMicroTime;
typedef u8 ALPan;
#define AL_PAN_CENTER 64
#define AL_PAN_LEFT 0
#define AL_PAN_RIGHT 127
#define AL_VOL_FULL 127
#define AL_KEY_MIN 0
#define AL_KEY_MAX 127
#define AL_DEFAULT_FXMIX 0
#define AL_SUSTAIN 63
/***********************************************************************
* Audio Library global routines
***********************************************************************/
typedef struct ALLink_s {
struct ALLink_s* next;
struct ALLink_s* prev;
} ALLink;
void alUnlink(ALLink* ln);
void alLink(ALLink* ln, ALLink* to);
typedef s32 (*ALDMAproc)(s32 addr, s32 len, void* state);
typedef ALDMAproc (*ALDMANew)(void* state);
void alCopy(void* src, void* dest, s32 len);
typedef struct {
u8* base;
u8* cur;
s32 len;
s32 count;
} ALHeap;
#define AL_HEAP_DEBUG 1
#define AL_HEAP_MAGIC 0x20736A73 // ' sjs'
#define AL_HEAP_INIT 0
void alHeapInit(ALHeap* hp, u8* base, s32 len);
void* alHeapDBAlloc(u8* file, s32 line, ALHeap* hp, s32 num, s32 size);
s32 alHeapCheck(ALHeap* hp);
#define alHeapAlloc(hp, elem ,size) alHeapDBAlloc(0, 0,(hp),(elem),(size))
/***********************************************************************
* FX Stuff
***********************************************************************/
#define AL_FX_NONE 0
#define AL_FX_SMALLROOM 1
#define AL_FX_BIGROOM 2
#define AL_FX_CHORUS 3
#define AL_FX_FLANGE 4
#define AL_FX_ECHO 5
#define AL_FX_CUSTOM 6
typedef u8 ALFxId;
typedef void* ALFxRef;
/***********************************************************************
* data structures for sound banks
***********************************************************************/
#define AL_BANK_VERSION 0x4231 // 'B1'
// Possible wavetable types
enum {
AL_ADPCM_WAVE = 0,
AL_RAW16_WAVE
};
typedef struct {
s32 order;
s32 npredictors;
s16 book[1]; // Actually variable size. Must be 8-byte aligned
} ALADPCMBook;
typedef struct {
u32 start;
u32 end;
u32 count;
ADPCM_STATE state;
} ALADPCMloop;
typedef struct {
u32 start;
u32 end;
u32 count;
} ALRawLoop;
typedef struct {
ALMicroTime attackTime;
ALMicroTime decayTime;
ALMicroTime releaseTime;
u8 attackVolume;
u8 decayVolume;
} ALEnvelope;
typedef struct {
u8 velocityMin;
u8 velocityMax;
u8 keyMin;
u8 keyMax;
u8 keyBase;
s8 detune;
} ALKeyMap;
typedef struct {
ALADPCMloop* loop;
ALADPCMBook* book;
} ALADPCMWaveInfo;
typedef struct {
ALRawLoop* loop;
} ALRAWWaveInfo;
typedef struct ALWaveTable_s {
u8* base; // ptr to start of wave data
s32 len; // length of data in bytes
u8 type; // compression type
u8 flags; // offset/address flags
union {
ALADPCMWaveInfo adpcmWave;
ALRAWWaveInfo rawWave;
} waveInfo;
} ALWaveTable;
typedef struct ALSound_s {
ALEnvelope* envelope;
ALKeyMap* keyMap;
ALWaveTable* wavetable; // offset to wavetable struct
ALPan samplePan;
u8 sampleVolume;
u8 flags;
} ALSound;
typedef struct {
u8 volume; // overall volume for this instrument
ALPan pan; // 0 = hard left, 127 = hard right
u8 priority; // voice priority for this instrument
u8 flags;
u8 tremType; // the type of tremelo osc. to use
u8 tremRate; // the rate of the tremelo osc.
u8 tremDepth; // the depth of the tremelo osc
u8 tremDelay; // the delay for the tremelo osc
u8 vibType; // the type of tremelo osc. to use
u8 vibRate; // the rate of the tremelo osc.
u8 vibDepth; // the depth of the tremelo osc
u8 vibDelay; // the delay for the tremelo osc
s16 bendRange; // pitch bend range in cents
s16 soundCount; // number of sounds in this array
ALSound* soundArray[1];
} ALInstrument;
typedef struct ALBank_s {
s16 instCount; // number of programs in this bank
u8 flags;
u8 pad;
s32 sampleRate; // e.g. 44100, 22050, etc...
ALInstrument* percussion; // default percussion for GM
ALInstrument* instArray[1]; // ARRAY of instruments
} ALBank;
typedef struct { // Note: sizeof won't be correct
s16 revision; // format revision of this file
s16 bankCount; // number of banks
ALBank* bankArray[1]; // ARRAY of bank offsets
} ALBankFile;
void alBnkfNew(ALBankFile* f, u8* table);
/***********************************************************************
* Sequence Files
***********************************************************************/
#define AL_SEQBANK_VERSION 'S1'
typedef struct {
u8* offset;
s32 len;
} ALSeqData;
typedef struct { // Note: sizeof won't be correct
s16 revision; // format revision of this file
s16 seqCount; // number of sequences
ALSeqData seqArray[1]; // ARRAY of sequence info
} ALSeqFile;
void alSeqFileNew(ALSeqFile* f, u8* base);
/***********************************************************************
* Synthesis driver stuff
***********************************************************************/
typedef ALMicroTime (*ALVoiceHandler)(void*);
typedef struct {
s32 maxVVoices; // obsolete
s32 maxPVoices;
s32 maxUpdates;
s32 maxFXbusses;
void* dmaproc;
ALHeap* heap;
s32 outputRate; // output sample rate
ALFxId fxType;
s32* params;
} ALSynConfig;
typedef struct ALPlayer_s {
struct ALPlayer_s* next;
void* clientData; // storage for client callback
ALVoiceHandler handler; // voice handler for player
ALMicroTime callTime; // usec requested callback
s32 samplesLeft; // usec remaining to callback
} ALPlayer;
typedef struct ALVoice_s {
ALLink node;
struct PVoice_s* pvoice;
ALWaveTable* table;
void* clientPrivate;
s16 state;
s16 priority;
s16 fxBus;
s16 unityPitch;
} ALVoice;
typedef struct ALVoiceConfig_s {
s16 priority; // voice priority
s16 fxBus; // bus assignment
u8 unityPitch; // unity pitch flag
} ALVoiceConfig;
typedef struct {
ALPlayer* head; // client list head
ALLink pFreeList; // list of free physical voices
ALLink pAllocList; // list of allocated physical voices
ALLink pLameList; // list of voices ready to be freed
s32 paramSamples;
s32 curSamples; // samples from start of game
ALDMANew dma;
ALHeap* heap;
struct ALParam_s* paramList;
struct ALMainBus_s* mainBus;
struct ALAuxBus_s* auxBus; // ptr to array of aux bus structs
struct ALFilter_s* outputFilter; // last filter in the filter chain
s32 numPVoices;
s32 maxAuxBusses;
s32 outputRate; // output sample rate
s32 maxOutSamples; // Maximum samples rsp can generate at one time at output rate
} ALSynth;
void alSynNew(ALSynth* drvr, ALSynConfig* c);
void alSynDelete(ALSynth* drvr);
void alSynAddPlayer(ALSynth* s, ALPlayer* client);
void alSynRemovePlayer(ALSynth* s, ALPlayer* client);
s32 alSynAllocVoice(ALSynth* s, ALVoice* v, ALVoiceConfig* vc);
void alSynFreeVoice(ALSynth* s, ALVoice* voice);
void alSynStartVoice(ALSynth* s, ALVoice* voice, ALWaveTable* w);
void alSynStartVoiceParams(ALSynth* s, ALVoice* voice, ALWaveTable* w, f32 pitch, s16 vol, ALPan pan, u8 fxmix, ALMicroTime t);
void alSynStopVoice(ALSynth* s, ALVoice* voice);
void alSynSetVol(ALSynth* s, ALVoice* v, s16 vol, ALMicroTime delta);
void alSynSetPitch(ALSynth* s, ALVoice* voice, f32 ratio);
void alSynSetPan(ALSynth* s, ALVoice* voice, ALPan pan);
void alSynSetFXMix(ALSynth* s, ALVoice* voice, u8 fxmix);
void alSynSetPriority(ALSynth* s, ALVoice* voice, s16 priority);
s16 alSynGetPriority(ALSynth* s, ALVoice* voice);
ALFxRef* alSynAllocFX(ALSynth* s, s16 bus, ALSynConfig* c, ALHeap* hp);
ALFxRef alSynGetFXRef(ALSynth* s, s16 bus, s16 index);
void alSynFreeFX(ALSynth* s, ALFxRef* fx);
void alSynSetFXParam(ALSynth* s, ALFxRef fx, s16 paramID, void* param);
/***********************************************************************
* Audio Library (AL) stuff
***********************************************************************/
typedef struct {
ALSynth drvr;
} ALGlobals;
extern ALGlobals* alGlobals;
void alInit(ALGlobals* g, ALSynConfig* c);
void alClose(ALGlobals* glob);
Acmd* alAudioFrame(Acmd* cmdList, s32* cmdLen, s16* outBuf, s32 outLen);
/***********************************************************************
* Sequence Player stuff
***********************************************************************/
/**
* Play states
*/
#define AL_STOPPED 0
#define AL_PLAYING 1
#define AL_STOPPING 2
#define AL_DEFAULT_PRIORITY 5
#define AL_DEFAULT_VOICE 0
#define AL_MAX_CHANNELS 16
/**
* Audio Library event type definitions
*/
enum ALMsg {
AL_SEQ_REF_EVT, // Reference to a pending event in the sequence.
AL_SEQ_MIDI_EVT,
AL_SEQP_MIDI_EVT,
AL_TEMPO_EVT,
AL_SEQ_END_EVT,
AL_NOTE_END_EVT,
AL_SEQP_ENV_EVT,
AL_SEQP_META_EVT,
AL_SEQP_PROG_EVT,
AL_SEQP_API_EVT,
AL_SEQP_VOL_EVT,
AL_SEQP_LOOP_EVT,
AL_SEQP_PRIORITY_EVT,
AL_SEQP_SEQ_EVT,
AL_SEQP_BANK_EVT,
AL_SEQP_PLAY_EVT,
AL_SEQP_STOP_EVT,
AL_SEQP_STOPPING_EVT,
AL_TRACK_END,
AL_CSP_LOOPSTART,
AL_CSP_LOOPEND,
AL_CSP_NOTEOFF_EVT,
AL_TREM_OSC_EVT,
AL_VIB_OSC_EVT
};
/**
* Midi event definitions
*/
#define AL_EVTQ_END 0x7FFFFFFF
enum AL_MIDIstatus {
// For distinguishing channel number from status
AL_MIDI_ChannelMask = 0x0F,
AL_MIDI_StatusMask = 0xF0,
// Channel voice messages
AL_MIDI_ChannelVoice = 0x80,
AL_MIDI_NoteOff = 0x80,
AL_MIDI_NoteOn = 0x90,
AL_MIDI_PolyKeyPressure = 0xA0,
AL_MIDI_ControlChange = 0xB0,
AL_MIDI_ChannelModeSelect = 0xB0,
AL_MIDI_ProgramChange = 0xC0,
AL_MIDI_ChannelPressure = 0xD0,
AL_MIDI_PitchBendChange = 0xE0,
// System messages
AL_MIDI_SysEx = 0xF0, // System Exclusive
// System common
AL_MIDI_SystemCommon = 0xF1,
AL_MIDI_TimeCodeQuarterFrame = 0xF1,
AL_MIDI_SongPositionPointer = 0xF2,
AL_MIDI_SongSelect = 0xF3,
AL_MIDI_Undefined1 = 0xF4,
AL_MIDI_Undefined2 = 0xF5,
AL_MIDI_TuneRequest = 0xF6,
AL_MIDI_EOX = 0xF7, // End of System Exclusive
// System real time
AL_MIDI_SystemRealTime = 0xF8,
AL_MIDI_TimingClock = 0xF8,
AL_MIDI_Undefined3 = 0xF9,
AL_MIDI_Start = 0xFA,
AL_MIDI_Continue = 0xFB,
AL_MIDI_Stop = 0xFC,
AL_MIDI_Undefined4 = 0xFD,
AL_MIDI_ActiveSensing = 0xFE,
AL_MIDI_SystemReset = 0xFF,
AL_MIDI_Meta = 0xFF // MIDI Files only
};
enum AL_MIDIctrl {
AL_MIDI_VOLUME_CTRL = 0x07,
AL_MIDI_PAN_CTRL = 0x0A,
AL_MIDI_PRIORITY_CTRL = 0x10, // use general purpose controller for priority
AL_MIDI_FX_CTRL_0 = 0x14,
AL_MIDI_FX_CTRL_1 = 0x15,
AL_MIDI_FX_CTRL_2 = 0x16,
AL_MIDI_FX_CTRL_3 = 0x17,
AL_MIDI_FX_CTRL_4 = 0x18,
AL_MIDI_FX_CTRL_5 = 0x19,
AL_MIDI_FX_CTRL_6 = 0x1A,
AL_MIDI_FX_CTRL_7 = 0x1B,
AL_MIDI_FX_CTRL_8 = 0x1C,
AL_MIDI_FX_CTRL_9 = 0x1D,
AL_MIDI_SUSTAIN_CTRL = 0x40,
AL_MIDI_FX1_CTRL = 0x5B,
AL_MIDI_FX3_CTRL = 0x5D
};
enum AL_MIDImeta {
AL_MIDI_META_TEMPO = 0x51,
AL_MIDI_META_EOT = 0x2F
};
#define AL_CMIDI_BLOCK_CODE 0xFE
#define AL_CMIDI_LOOPSTART_CODE 0x2E
#define AL_CMIDI_LOOPEND_CODE 0x2D
#define AL_CMIDI_CNTRL_LOOPSTART 102
#define AL_CMIDI_CNTRL_LOOPEND 103
#define AL_CMIDI_CNTRL_LOOPCOUNT_SM 104
#define AL_CMIDI_CNTRL_LOOPCOUNT_BIG 105
typedef struct {
u8* curPtr; // ptr to the next event
s32 lastTicks; // sequence clock ticks (used by alSeqSetLoc)
s32 curTicks; // sequence clock ticks of next event (used by loop end test)
s16 lastStatus; // the last status msg
} ALSeqMarker;
typedef struct {
s32 ticks; // MIDI, Tempo and End events must start with ticks
u8 status;
u8 byte1;
u8 byte2;
u32 duration;
} ALMIDIEvent;
typedef struct {
s32 ticks;
u8 status;
u8 type;
u8 len;
u8 byte1;
u8 byte2;
u8 byte3;
} ALTempoEvent;
typedef struct {
s32 ticks;
u8 status;
u8 type;
u8 len;
} ALEndEvent;
typedef struct {
struct ALVoice_s* voice;
} ALNoteEvent;
typedef struct {
struct ALVoice_s* voice;
ALMicroTime delta;
u8 vol;
} ALVolumeEvent;
typedef struct {
s16 vol;
} ALSeqpVolEvent;
typedef struct {
ALSeqMarker* start;
ALSeqMarker* end;
s32 count;
} ALSeqpLoopEvent;
typedef struct {
u8 chan;
u8 priority;
} ALSeqpPriorityEvent;
typedef struct {
void* seq; // pointer to a seq (could be an ALSeq or an ALCSeq).
} ALSeqpSeqEvent;
typedef struct {
ALBank* bank;
} ALSeqpBankEvent;
typedef struct {
struct ALVoiceState_s* vs;
void* oscState;
u8 chan;
} ALOscEvent;
typedef struct {
s16 type;
union {
ALMIDIEvent midi;
ALTempoEvent tempo;
ALEndEvent end;
ALNoteEvent note;
ALVolumeEvent vol;
ALSeqpLoopEvent loop;
ALSeqpVolEvent spvol;
ALSeqpPriorityEvent sppriority;
ALSeqpSeqEvent spseq;
ALSeqpBankEvent spbank;
ALOscEvent osc;
} msg;
} ALEvent;
typedef struct {
ALLink node;
ALMicroTime delta;
ALEvent evt;
} ALEventListItem;
typedef struct {
ALLink freeList;
ALLink allocList;
s32 eventCount;
} ALEventQueue;
void alEvtqNew(ALEventQueue* evtq, ALEventListItem* items, s32 itemCount);
ALMicroTime alEvtqNextEvent(ALEventQueue* evtq, ALEvent* evt);
void alEvtqPostEvent(ALEventQueue* evtq, ALEvent* evt, ALMicroTime delta);
void alEvtqFlush(ALEventQueue* evtq);
void alEvtqFlushType(ALEventQueue* evtq, s16 type);
#define AL_PHASE_ATTACK 0
#define AL_PHASE_NOTEON 0
#define AL_PHASE_DECAY 1
#define AL_PHASE_SUSTAIN 2
#define AL_PHASE_RELEASE 3
#define AL_PHASE_SUSTREL 4
typedef struct ALVoiceState_s {
struct ALVoiceState_s* next; // MUST be first
ALVoice voice;
ALSound* sound;
ALMicroTime envEndTime; // time of envelope segment end
f32 pitch; // currect pitch ratio
f32 vibrato; // current value of the vibrato
u8 envGain; // current envelope gain
u8 channel; // channel assignment
u8 key; // note on key number
u8 velocity; // note on velocity
u8 envPhase; // what envelope phase
u8 phase;
u8 tremelo; // current value of the tremelo
u8 flags; // bit 0 tremelo flag, bit 1 vibrato flag
} ALVoiceState;
typedef struct {
ALInstrument* instrument; // instrument assigned to this chan
s16 bendRange; // pitch bend range in cents
ALFxId fxId; // type of fx assigned to this chan
ALPan pan; // overall pan for this chan
u8 priority; // priority for this chan
u8 vol; // current volume for this chan
u8 fxmix; // current fx mix for this chan
u8 sustain; // current sustain pedal state
f32 pitchBend; // current pitch bend val in cents
} ALChanState;
typedef struct ALSeq_s {
u8* base; // ptr to start of sequence file
u8* trackStart; // ptr to first MIDI event
u8* curPtr; // ptr to next event to read
s32 lastTicks; // MIDI ticks for last event
s32 len; // length of sequence in bytes
f32 qnpt; // qrter notes / tick (1/division)
s16 division; // ticks per quarter note
s16 lastStatus; // for running status
} ALSeq;
typedef struct {
u32 trackOffset[16];
u32 division;
} ALCMidiHdr;
typedef struct ALCSeq_s {
ALCMidiHdr* base; // ptr to start of sequence file
u32 validTracks; // set of flags, showing valid tracks
f32 qnpt; // qrter notes / tick (1/division)
u32 lastTicks; // keep track of ticks incase app wants
u32 lastDeltaTicks; // number of delta ticks of last event
u32 deltaFlag; // flag: set if delta's not subtracted
u8* curLoc[16]; // ptr to current track location, may point to next event, or may point to a backup code
u8* curBUPtr[16]; // ptr to next event if in backup mode
u8 curBULen[16]; // if > 0, then in backup mode
u8 lastStatus[16]; // for running status
u32 evtDeltaTicks[16]; // delta time to next event
} ALCSeq;
typedef struct {
u32 validTracks;
s32 lastTicks;
u32 lastDeltaTicks;
u8* curLoc[16];
u8* curBUPtr[16];
u8 curBULen[16];
u8 lastStatus[16];
u32 evtDeltaTicks[16];
} ALCSeqMarker;
#define NO_SOUND_ERR_MASK (1 << 0)
#define NOTE_OFF_ERR_MASK (1 << 1)
#define NO_VOICE_ERR_MASK (1 << 2)
typedef struct {
s32 maxVoices; // max number of voices to alloc
s32 maxEvents; // max internal events to support
u8 maxChannels; // max MIDI channels to support (16)
u8 debugFlags; // control which error get reported
ALHeap* heap; // ptr to initialized heap
void* initOsc;
void* updateOsc;
void* stopOsc;
} ALSeqpConfig;
typedef ALMicroTime (*ALOscInit)(void** oscState, f32* initVal, u8 oscType, u8 oscRate, u8 oscDepth, u8 oscDelay);
typedef ALMicroTime (*ALOscUpdate)(void* oscState, f32* updateVal);
typedef void (*ALOscStop)(void* oscState);
typedef struct {
ALPlayer node; // note: must be first in structure
ALSynth* drvr; // reference to the client driver
ALSeq* target; // current sequence
ALMicroTime curTime;
ALBank* bank; // current ALBank
s32 uspt; // microseconds per tick
s32 nextDelta; // microseconds to next callback
s32 state;
u16 chanMask; // active channels
s16 vol; // overall sequence volume
u8 maxChannels; // number of MIDI channels
u8 debugFlags; // control which error get reported
ALEvent nextEvent;
ALEventQueue evtq;
ALMicroTime frameTime;
ALChanState* chanState; // 16 channels for MIDI
ALVoiceState* vAllocHead; // list head for allocated voices
ALVoiceState* vAllocTail; // list tail for allocated voices
ALVoiceState* vFreeList; // list of free voice state structs
ALOscInit initOsc;
ALOscUpdate updateOsc;
ALOscStop stopOsc;
ALSeqMarker* loopStart;
ALSeqMarker* loopEnd;
s32 loopCount; // -1 = loop forever, 0 = no loop
} ALSeqPlayer;
typedef struct {
ALPlayer node; // note: must be first in structure
ALSynth* drvr; // reference to the client driver
ALCSeq* target; // current sequence
ALMicroTime curTime;
ALBank* bank; // current ALBank
s32 uspt; // microseconds per tick
s32 nextDelta; // microseconds to next callback
s32 state;
u16 chanMask; // active channels
s16 vol; // overall sequence volume
u8 maxChannels; // number of MIDI channels
u8 debugFlags; // control which error get reported
ALEvent nextEvent;
ALEventQueue evtq;
ALMicroTime frameTime;
ALChanState* chanState; // 16 channels for MIDI
ALVoiceState* vAllocHead; // list head for allocated voices
ALVoiceState* vAllocTail; // list tail for allocated voices
ALVoiceState* vFreeList; // list of free voice state structs
ALOscInit initOsc;
ALOscUpdate updateOsc;
ALOscStop stopOsc;
} ALCSPlayer;
// Sequence data representation routines
void alSeqNew(ALSeq* seq, u8* ptr, s32 len);
void alSeqNextEvent(ALSeq* seq, ALEvent* event);
s32 alSeqGetTicks(ALSeq* seq);
f32 alSeqTicksToSec(ALSeq* seq, s32 ticks, u32 tempo);
u32 alSeqSecToTicks(ALSeq* seq, f32 sec, u32 tempo);
void alSeqNewMarker(ALSeq* seq, ALSeqMarker* m, u32 ticks);
void alSeqSetLoc(ALSeq* seq, ALSeqMarker* marker);
void alSeqGetLoc(ALSeq* seq, ALSeqMarker* marker);
// Compact Sequence data representation routines
void alCSeqNew(ALCSeq* seq, u8* ptr);
void alCSeqNextEvent(ALCSeq* seq,ALEvent* evt);
s32 alCSeqGetTicks(ALCSeq* seq);
f32 alCSeqTicksToSec(ALCSeq* seq, s32 ticks, u32 tempo);
u32 alCSeqSecToTicks(ALCSeq* seq, f32 sec, u32 tempo);
void alCSeqNewMarker(ALCSeq* seq, ALCSeqMarker* m, u32 ticks);
void alCSeqSetLoc(ALCSeq* seq, ALCSeqMarker* marker);
void alCSeqGetLoc(ALCSeq* seq, ALCSeqMarker* marker);
// Sequence Player routines
f32 alCents2Ratio(s32 cents);
void alSeqpNew(ALSeqPlayer* seqp, ALSeqpConfig* config);
void alSeqpDelete(ALSeqPlayer* seqp);
void alSeqpSetSeq(ALSeqPlayer* seqp, ALSeq* seq);
ALSeq* alSeqpGetSeq(ALSeqPlayer* seqp);
void alSeqpPlay(ALSeqPlayer* seqp);
void alSeqpStop(ALSeqPlayer* seqp);
s32 alSeqpGetState(ALSeqPlayer* seqp);
void alSeqpSetBank(ALSeqPlayer* seqp, ALBank* b);
void alSeqpSetTempo(ALSeqPlayer* seqp, s32 tempo);
s32 alSeqpGetTempo(ALSeqPlayer* seqp);
s16 alSeqpGetVol(ALSeqPlayer* seqp); // Master volume control
void alSeqpSetVol(ALSeqPlayer* seqp, s16 vol);
void alSeqpLoop(ALSeqPlayer* seqp, ALSeqMarker* start, ALSeqMarker* end, s32 count);
void alSeqpSetChlProgram(ALSeqPlayer* seqp, u8 chan, u8 prog);
s32 alSeqpGetChlProgram(ALSeqPlayer* seqp, u8 chan);
void alSeqpSetChlFXMix(ALSeqPlayer* seqp, u8 chan, u8 fxmix);
u8 alSeqpGetChlFXMix(ALSeqPlayer* seqp, u8 chan);
void alSeqpSetChlVol(ALSeqPlayer* seqp, u8 chan, u8 vol);
u8 alSeqpGetChlVol(ALSeqPlayer* seqp, u8 chan);
void alSeqpSetChlPan(ALSeqPlayer* seqp, u8 chan, ALPan pan);
ALPan alSeqpGetChlPan(ALSeqPlayer* seqp, u8 chan);
void alSeqpSetChlPriority(ALSeqPlayer* seqp, u8 chan, u8 priority);
u8 alSeqpGetChlPriority(ALSeqPlayer* seqp, u8 chan);
void alSeqpSendMidi(ALSeqPlayer* seqp, s32 ticks, u8 status, u8 byte1, u8 byte2);
// Maintain backwards compatibility with old routine names.
#define alSeqpSetProgram alSeqpSetChlProgram
#define alSeqpGetProgram alSeqpGetChlProgram
#define alSeqpSetFXMix alSeqpSetChlFXMix
#define alSeqpGetFXMix alSeqpGetChlFXMix
#define alSeqpSetPan alSeqpSetChlPan
#define alSeqpGetPan alSeqpGetChlPan
#define alSeqpSetChannelPriority alSeqpSetChlPriority
#define alSeqpGetChannelPriority alSeqpGetChlPriority
// Compressed Sequence Player routines
void alCSPNew(ALCSPlayer* seqp, ALSeqpConfig* config);
void alCSPDelete(ALCSPlayer* seqp);
void alCSPSetSeq(ALCSPlayer* seqp, ALCSeq* seq);
ALCSeq* alCSPGetSeq(ALCSPlayer* seqp);
void alCSPPlay(ALCSPlayer* seqp);
void alCSPStop(ALCSPlayer* seqp);
s32 alCSPGetState(ALCSPlayer* seqp);
void alCSPSetBank(ALCSPlayer* seqp, ALBank* b);
void alCSPSetTempo(ALCSPlayer* seqp, s32 tempo);
s32 alCSPGetTempo(ALCSPlayer* seqp);
s16 alCSPGetVol(ALCSPlayer* seqp);
void alCSPSetVol(ALCSPlayer* seqp, s16 vol);
void alCSPSetChlProgram(ALCSPlayer* seqp, u8 chan, u8 prog);
s32 alCSPGetChlProgram(ALCSPlayer* seqp, u8 chan);
void alCSPSetChlFXMix(ALCSPlayer* seqp, u8 chan, u8 fxmix);
u8 alCSPGetChlFXMix(ALCSPlayer* seqp, u8 chan);
void alCSPSetChlPan(ALCSPlayer* seqp, u8 chan, ALPan pan);
ALPan alCSPGetChlPan(ALCSPlayer* seqp, u8 chan);
void alCSPSetChlVol(ALCSPlayer* seqp, u8 chan, u8 vol);
u8 alCSPGetChlVol(ALCSPlayer* seqp, u8 chan);
void alCSPSetChlPriority(ALCSPlayer* seqp, u8 chan, u8 priority);
u8 alCSPGetChlPriority(ALCSPlayer* seqp, u8 chan);
void alCSPSendMidi(ALCSPlayer* seqp, s32 ticks, u8 status, u8 byte1, u8 byte2);
// Maintain backwards compatibility with old routine names.
#define alCSPSetProgram alCSPSetChlProgram
#define alCSPGetProgram alCSPGetChlProgram
#define alCSPSetFXMix alCSPSetChlFXMix
#define alCSPGetFXMix alCSPGetChlFXMix
#define alCSPSetPan alCSPSetChlPan
#define alCSPGetPan alCSPGetChlPan
#define alCSPSetChannelPriority alCSPSetChlPriority
#define alCSPGetChannelPriority alCSPGetChlPriority
/***********************************************************************
* Sound Player stuff
***********************************************************************/
typedef struct {
s32 maxSounds;
s32 maxEvents;
ALHeap* heap;
} ALSndpConfig;
typedef struct {
ALPlayer node; // note: must be first in structure
ALEventQueue evtq;
ALEvent nextEvent;
ALSynth* drvr; // reference to the client driver
s32 target;
void* sndState;
s32 maxSounds;
ALMicroTime frameTime;
ALMicroTime nextDelta; // microseconds to next callback
ALMicroTime curTime;
} ALSndPlayer;
typedef s16 ALSndId;
void alSndpNew(ALSndPlayer* sndp, ALSndpConfig* c);
void alSndpDelete(ALSndPlayer* sndp);
ALSndId alSndpAllocate(ALSndPlayer* sndp, ALSound* sound);
void alSndpDeallocate(ALSndPlayer* sndp, ALSndId id);
void alSndpSetSound(ALSndPlayer* sndp, ALSndId id);
ALSndId alSndpGetSound(ALSndPlayer* sndp);
void alSndpPlay(ALSndPlayer* sndp);
void alSndpPlayAt(ALSndPlayer* sndp, ALMicroTime delta);
void alSndpStop(ALSndPlayer* sndp);
void alSndpSetVol(ALSndPlayer* sndp, s16 vol);
void alSndpSetPitch(ALSndPlayer* sndp, f32 pitch);
void alSndpSetPan(ALSndPlayer* sndp, ALPan pan);
void alSndpSetPriority(ALSndPlayer* sndp, ALSndId id, u8 priority);
void alSndpSetFXMix(ALSndPlayer* sndp, u8 mix);
s32 alSndpGetState(ALSndPlayer* sndp);
#endif
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